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Developer Diary #4: Birth of the Global Version 3 - Q&A with the Localization Team - by gumi Team

19 January 2018 - 8:26am
In this next diary, we explore a little more in depth on how our language alchemists localize the game, the challenges and idiosyncrasies of translating Japanese-centric game into 4 culturally-unique languages.
Categories: Game Theory & Design

So You Want To Compete With Steam - by Lars Doucet

19 January 2018 - 8:25am
I get lot of pitches for "Steam competitors". 99% are doomed to failure, the majority before they even start.
Categories: Game Theory & Design

GTA : Every road lead to carjacking (but Trevor's the best) - by Léonard Bertos

19 January 2018 - 8:25am
GTA scenario is incredibly good, right? But most of the time, when it's done, the game becomes boring. Why? The GTA scripts lead us to the very fun gameplay we know, but some characters seem to work better without a narrative-oriented scenes.
Categories: Game Theory & Design

Visions of a QA degree in Video Games - by Alex Dorans

19 January 2018 - 8:25am
In Academia there hasn't been a push to create the next generation of talented QA'ers in the same way as we see dedicated Design, Art, Programming, Audio and Production courses. This post explores and invites comment on what such a course may look like.
Categories: Game Theory & Design

How To Make Booth Art As An Indie! - by Sara Casen

19 January 2018 - 8:24am
From concept to realization, here's the booth art we produced for our upcoming indie game Lake Ridden, which was displayed at EGX in Birmingham, in front of 80 000 visitors.
Categories: Game Theory & Design

Call of Duty WWII and Historical Memory - by Bob Whitaker

19 January 2018 - 8:23am
Historian Bob Whitaker discusses the media coverage surrounding Call of Duty WWII, and considers problems related to public memory of famous historical events.
Categories: Game Theory & Design

Six Match, or How I Learned to Stop Worrying and Finish the Game - by Aaron Steed

18 January 2018 - 6:04am
What goes into a match-3 game that takes 4 years to make? In this post I'll show you my methods and a host of games and creators that helped shape an original way to match-3.
Categories: Game Theory & Design

Developer Diary #3: The Alchemist Code x Brave Frontier Special Crossover Collaboration! - by gumi Team

18 January 2018 - 6:03am
Ting Shang Jia and Jacky Yap, Lead Game Designers supporting the global development for The Alchemist Code and Brave Frontier, share insights on a major collaboration event.
Categories: Game Theory & Design

Are probabilities ruining your RPG experience? - by Martin Kolesar

18 January 2018 - 6:03am
Wouldn’t it be more fun if we hid the success probabilities of choices in an RPG? In real life, you mostly understand your chances without percentages popping up in front of your face. Here's how we think about the problem when designing Sacred Fire RPG.
Categories: Game Theory & Design

What to do if your video game art is used in ads without your permission - by Brandon Huffman

18 January 2018 - 6:01am
What do you do if your video game art is being used in advertisements without your permission? You've got a few options, but they depend on how it's being used and what your goal is.
Categories: Game Theory & Design

How making a game helped me with my depression - by Hsiao Wei Chen

18 January 2018 - 6:00am
So I decided to make a game about depression, even though it’s something that I don’t normally talk about. I normally don’t talk about it because it’s hard for me to tell people that I’m not okay.
Categories: Game Theory & Design

More Introspection, Please: Why We Should All Make Time to Not Make Things - by Sherveen Uduwana

18 January 2018 - 5:59am
After a recent creative break, I grapple with how rest and introspection are not championed in the industry, even they can be a huge boon to creative work.
Categories: Game Theory & Design

Pragmatic and Philosophical Tips for Hobbyist Creators - by Michael Heron

18 January 2018 - 5:57am
It's hard to create things when you're having to fit it in amongst all the other things you have to do in life. For a lot of us, creation is a hobby not a job even if we'd love it to be otherwise. Here are some of my tips for the hobbyists amongst us.
Categories: Game Theory & Design

Phaser to iOS without PhoneGap or Cordova - First steps - by Harold Bowman-Trayford

17 January 2018 - 7:09am
Sharing the experience of discovery as I get sprites rendering onscreen using Phaser on iOS.
Categories: Game Theory & Design

Unblockable: Controller Theories from a Musician - by Jonah Beck

17 January 2018 - 7:06am
Unblockable is a series of argumentative pieces that seek to challenge the ways we think about competitive games. In this piece, I take ideas about controller usage in fighting games and dissect them from the perspective of musical instrument design.
Categories: Game Theory & Design

Developer Diary #2: Birth of the Global Version and What’s New? - by gumi Team

17 January 2018 - 7:05am
Welcome back to our series of Developer Diaries for “The Alchemist Code” - in this next installment, we pay homage to the inspirations behind the game.
Categories: Game Theory & Design

Player Relationship types in Hades’ Star - by Andreas Papathanasis

17 January 2018 - 6:37am
Very often in a social game, the same feature can result in significantly different player experiences, depending on the relationship between the participating players. In this post we present some examples from our own game.
Categories: Game Theory & Design

The cost of games - by Raph Koster

17 January 2018 - 3:19am
Take a dataset of over 250 games, their development costs, their year of release, what they sold for and big they were. What can we learn about the trends and what it means for the industry?
Categories: Game Theory & Design

Games software/hardware $165B+ in 2018, $230B+ in 5 years, record $2B+ investment last year - by Tim Merel

16 January 2018 - 8:16am
Games software/hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022. Games software alone could take 3/4 of market revenue in 5 years, with hardware taking the rest (as detailed in Digi-Capital's new Games Report Q1 2018).
Categories: Game Theory & Design

The Alchemist Code - Developer Diary #1: A Prelude to The Alchemist Code - by gumi Team

16 January 2018 - 8:13am
In this series, the team behind The Alchemist Code will share behind-the-scenes details on the making of The Alchemist Code!
Categories: Game Theory & Design