Updated: 14 hours 35 min ago
We're a small indie studio and our metroidvania KUNAI just got review bombed to 1.7 on Metacritic. The process is simple, explains our bomber on Reddit.
In this article, I will try to describe the design process and the various challenges we faced along the way of making "Children of Morta".
TangibleÂ and expected rewards loosely linked to performance were, among other kinds of extrinsic gratifications, found to decrease intrinsic motivation. Interestingly, these are exactly the types of rewards that games like to be especially generous with.
Iâll tell you about the algorithm and creation process of my version Point Clouds Morphing FX for Unreal Engine 4.
One year after global launch I want to revisit some of Brawl Stars key design choices regarding its event system, character design and progression, and see what we can learn form them.
An example of how it is possible to construct ragdoll physics with unity
When it comes to game development the final push to the finish line is always going to be tricky! It's easy to get tied up in doing things 'right' versus doing things 'fast', but in reality, finding a balance is best.
An analysis of how the Friendship System in Shining Force 3 works, and what we can gain from knowing about it.
Here's a question for those of you who develop for Oculus VR... How much do you really know about the Oculus CPU and GPU hardware levels? Let's see what these hardware levels are doing to your game.
Pokemon designs have changed a lot over the past 20 years. In today's video, I take a look at the designs of Pokemon from Generation 2 (Gold, Silver, and Crystal) and see how they have evolved since Generation 1.
Turns out that Iâm accumulating enough interesting & relevant game discoverability tidbits to do a monthly update - âhereâs some fun stuff I found on the Internet, and my comments on themâ.
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
By using code generation, you can fully automate the generation of a complete localization system.
Welcome to the harsh and unforgiving world of a space western! Explore a wild and dangerous planet, become a mercenary for a soulless corporation or ally yourself with oppressed free colonists. Join the new Gold Rush and fight for your life.
Game Dev Digest ââIssue #31 - Improving Performance, Developer Tools, Asset Sales, and Plenty More. The latest from the free weekly Unity3d/gamedev newsletter.
How was the graphical style of The Sapling achieved? In this interactive breakdown I'll show you, step by step. At the bottom there's an interactive scene so you can turn all individual effects on and off.
How does working at a game with professional historians look like and why you should consider it too? We did it. Twice.
This article is a realtime report about how China's ongoing coronavirus epidemic impacts the video game industry, the writer me lives in the epidemic area.
The potential of cloud as the next competitive dynamic of the games sector has triggered an increase in the number of cloud-related acquisitions and funding rounds. Companies want to be as well-equipped as possible to compete in this emerging field.
Google Deepmind's AlphaStar is now a grandmaster StarCraft player, but how does it work?