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Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth - by Simon Carless

17 May 2019 - 8:39am
This week's roundup includes new articles on AR game Minecraft Earth & intriguing new action adventure A Plague Tale: Innocence, as well as pieces on Rage 2, strategy guides, the intrigue behind Ingress & more.
Categories: Game Theory & Design

What Would Mavis Beacon Do? Punish You. - by Pippin Barr

17 May 2019 - 7:17am
A short essay looking at the design of the game Let's Play: Ancient Greek Punishment: Teaches Typing.
Categories: Game Theory & Design

Equippable Items on Role Playing Games - by gorka merindano

16 May 2019 - 7:15am
A quick analysis on equippable items like weapons, armor and trinkets on RPGs.
Categories: Game Theory & Design

ELIMINATION from Design to Analysis - by Ahmed Khalifa

16 May 2019 - 7:13am
This is a postmortem for our game "ELIMINATION" talking about the design of the game and the level generator. It also supported by an analysis of the collected player data to validate our design.
Categories: Game Theory & Design

Launching TwinCop: 7 Days of an Indiedev's Journal - by Kartik Kini

15 May 2019 - 7:42am
Kartik shares 7 days of his (very personal) journal leading up to the release of his game TwinCop. Releasing a self-published indie game is a challenging endeavor, see how one indie dev deals with the stress and anxiety.
Categories: Game Theory & Design

Coding to the Beat - Under the Hood of a Rhythm Game in Unity - by Graham Tattersall

15 May 2019 - 7:40am
Quick guide to some of the programming that goes into creating a rhythm game. The article uses Unity to build a game, but the principles could be applied to most engines.
Categories: Game Theory & Design

Picking a Platform: Bottom-up vs Top-down thinking - by Ian Sundstrom

15 May 2019 - 7:35am
Outlines two approaches to picking a target platform: one which begins with your game's design and works upwards and another that starts at the platform's player culture and works downwards.
Categories: Game Theory & Design

Videogames at the V&A Dundee - A Breath of Fresh Air for Games on the Coast of Scotland - by Brandon Cole

15 May 2019 - 7:34am
The fantastic V&A Museum hosts Scotland's first Videogame exhibit in Dundee, the spiritual home of games in the UK and a city brimming with exciting talent.
Categories: Game Theory & Design

Mobile App Development Cost in 2019 - by Aleksandra Bessalitskykh

15 May 2019 - 7:34am
Here you will learn about the app development cost formation.
Categories: Game Theory & Design

Ninja Dude vs Zombies 2 Postmortem - by Eugene Utkin

15 May 2019 - 7:30am
This is how we screwed up a game release & wasted 2 years of its unreleased life. The story of a game anticipated to become somewhat a hit, but a series of ill-favored circumstances we’re gonna share in this article ruined all our expectations.
Categories: Game Theory & Design

3 months ago I released my first game - was it worth quitting my job to go indie? (+ detailed earnings report) - by Armaan Sandhu

15 May 2019 - 7:23am
2 years ago I quit my job as an architect to pursue my dream of making video games. Now that the game is out, was it a good idea, financially speaking?
Categories: Game Theory & Design

How to Make Grinding Enjoyable - by Josh Bycer

15 May 2019 - 7:18am
When a game becomes a grind is usually a sign of trouble, but there have been games exclusively designed around it that show the very best ways to motivate someone to grind
Categories: Game Theory & Design

How we managed a successful game launch with a near-zero marketing budget (includes first month sales stats) - by Miles Tilmann

15 May 2019 - 6:56am
A detailed account of the work needed to take a completely unknown indie game (Nova Drift) and achieve a reasonably successful launch, mainly thought streamer outreach.
Categories: Game Theory & Design

The 9 steps of Game Designing - by Vitor Bulbovas

14 May 2019 - 7:56am
In this post, I'll talk about the design process behind a videogame. Hope you enjoy!
Categories: Game Theory & Design

How to Build a Video Game Press Contact List from scratch? - by Yohann Miniere

14 May 2019 - 7:48am
This article was first published on my blog on Feel free to comment and to connect with me on Twitter @Longhost_indie. Take care and good read!
Categories: Game Theory & Design

Kliuless #34: Loot Box Legislation - by Kenneth Liu

14 May 2019 - 7:43am
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

Using YOUR YouTube Channel To Market Your Games - by Stavros Pilatis

14 May 2019 - 7:42am
We all know that Twitter and YouTube are greatly useful platforms for marketing our indie games. But what if I told you that you might not be using them the best way you can?
Categories: Game Theory & Design

7 Tips to Create Successful Mobile Games - by Kate AppFollow

14 May 2019 - 7:36am
What makes a mobile game successful? In this post, we are going to discuss the core elements of a successful mobile game: marketing approaches, communication with users, and, of course, game monetization opportunities.
Categories: Game Theory & Design

Are there Games Computers Can’t Play? - by Caleb Compton

14 May 2019 - 7:32am
Over the past few decades computers have completely revolutionized gaming - not just as tools, but as players. Computer players have beaten human opponents in dozens of different games, but are there some games that they can't play?
Categories: Game Theory & Design

Challenges of Team Design - by Leszek Gorniak

14 May 2019 - 7:30am
Designing video games in a team is a huge challenge. Despite the fact that we try to follow the same universal principles of game design theory, we often disagree. What can we do to overcome our differences? How can we facilitate teamwork?
Categories: Game Theory & Design