This week's Video Game Deep Cuts longform articles/videos include a classic Deus Ex postmortem, making Steam games successful in China, and the surprise smash hit Lineage 2 mobile game, among other things.
Metacritic can be a PR tool by itself for your indie studio and your games. Here you will find the most basic knowledge, some stuff that can be useful for every indie developer out there. Getting a good Metascore can be difficult for a small indie studio,
Blockbuster video games have to start from somewhere, and more often than not, they start with concept art. Before major games hit the market and make their way into your library, most video games start with just a simple illustration.
Realistic dialogue does not make for good stories. But not for the reasons you think. Repetition is boring but it's a very natural part of how people speak and argue. Drama does not come from repetition but change.
Being a game design student means lots of job hunting and showcase participation which often leads to DISAPPOINTMENT, either with yourself or your work. Learn how to stay healthy and positive while throwing yourself at the brick wall of your expectations.
Designing a game spawns an endless set of ideas - ideas that need to be sorted. In order to do this, you need a method of evaluating them. The following discusses five different gameplay models - ways of thinking about game design.
"Man, if you are anybody, both walk around by yourself and talk to yourself, and don’t hide yourself in the chorus. Let yourself be laughed at sometimes, look about you, shake yourself up, so as to find out who you actually are."