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Updated: 13 hours 43 min ago

The Used Games Debate and the Future of Gamestop - by Josh Bycer

24 March 2017 - 6:53am
Today's post looks at the debate of used games and what it means for stores, consumers and developers/publishers in the growing digital landscape.
Categories: Game Theory & Design

Antegods Design Update: Reshaping the Titan - by Peter de Jong

24 March 2017 - 6:52am
Our game designer Wytze shares some of the design changes we have planned for the behemoths at the center of every game of Antegods, the titans!
Categories: Game Theory & Design

Player Friendly Tutorials – Meet Coach Ball - by Jeremy McCurdy

24 March 2017 - 6:52am
Having a character that works within your game's mechanics can act as a fun and accessible tutorial system. Our approach avoids the need for a skip button without wasting the player's time.
Categories: Game Theory & Design

Rethinking History at GDC 17 - by Bob Whitaker

24 March 2017 - 6:51am
Historian Bob Whitaker writes about his experience at GDC 17.
Categories: Game Theory & Design

The “empty retreat” problem in Open world games!! - by Ketan Kulkarni

24 March 2017 - 6:50am
Article puts light on the problem of re-traversal in side quests design of the open-world Games.
Categories: Game Theory & Design

Securing your work - by Christopher Guzman

24 March 2017 - 6:22am
As you becoming more involved with VR you will face more competition.
Categories: Game Theory & Design

GameDev Thoughts: The Importance of Player Choice in Game Design - by Daniel Doan

24 March 2017 - 6:22am
The Importance of Player Choice in Game Design
Categories: Game Theory & Design

How India is Growing as a Mobile Game Industry - by Ajeet Singh

24 March 2017 - 6:22am
The major factor underlying the growth of the mobile game development industry is the surge in the availability of affordable mobile devices in India
Categories: Game Theory & Design

Deconstructing: The Music of the 8 Dungeons of Link's Awakening - by Jason Yu

23 March 2017 - 3:17am
The music of the 8 dungeons in The Legend of Zelda: Link's Awakening is the subject of this Deconstructing article, where we'll take a look in detail at a work of music and break it down into its disparate parts.
Categories: Game Theory & Design

2017 Game Analytics Summit Speaker Spotlight - by Cindy Mallory

23 March 2017 - 3:17am
James Ovenden, the Senior Editor for Innovation Enterprise, interviewed NYC Business Analyst Cindy Mallory in anticipation of her VR talk at the 2017 Game Analytics Summit in San Fransico. Cindy discusses coopetition, gender, analytics, culture, and V
Categories: Game Theory & Design

Thoughts on one-shot game trailers - by M. Joshua Cauller

23 March 2017 - 3:16am
Last week, David O'Reilly released the trailer for his game, Everything. True to the title, the trailer tries to encapsulate all that the game has to offer in a single stretch — that's ten minutes long. Something about this works...
Categories: Game Theory & Design

Gamifying Production Dashboards - by Timothy Ryan

23 March 2017 - 3:15am
It should be no surprise that at a game studio, that some of the production processes, reports and cultural rules become games unto themselves.
Categories: Game Theory & Design

Traversal and the Problem with Walking Simulators - by Thomas Grip

23 March 2017 - 3:14am
How do you keep the player focused during times of traversal, and avoid turning your game into a walking simulator? This new blog post discusses traversal as more than simply "empty travel time".
Categories: Game Theory & Design

Why isn't VR mainstream yet? - by Soma Szarka

23 March 2017 - 3:13am
Ever wondered how the VR industry is doing?
Categories: Game Theory & Design

Should You Still Make That 2D Game? - by Ben Sim

23 March 2017 - 3:12am
To some gamers and developers, it appears as if the 2D gaming market is dying. But is it really in its final stages? Understanding the gaming market today, in general, will basically give us the answer.
Categories: Game Theory & Design

Pre-Production with the Book of Lenses - by Karan Gaikwad

23 March 2017 - 3:08am
How to put in a process for Pre-Production of games using the Book of Lenses (Jesse Schell) ? #GameDevelopment
Categories: Game Theory & Design

GDC 2017 UX Summit - Overview - by Celia Hodent

23 March 2017 - 3:07am
Brief overview of the GDC 2017 UX summit sessions.
Categories: Game Theory & Design

How Eating Dozens of Fortune Cookies At Game Jams Can Actually Be Productive - by Devon Wiersma

23 March 2017 - 3:06am
We all have strange rituals we tend to practice at jams, but eating fortune cookies might just be one of the most productive ones I've ever been a part of. Here's some reasons why you should try it for yourself!
Categories: Game Theory & Design

GameDev Thoughts: Finding The Right Mindset For Self-Improvement - by Daniel Doan

23 March 2017 - 3:05am
Finding The Right Mindset For Self-Improvement
Categories: Game Theory & Design

BrainGoodGames Design Commandment #4: Moving Forwards - by Brett Lowey

23 March 2017 - 2:53am
This is part of a series of articles on the BrainGoodGames Design Commandments. This one is about how games should always be moving towards their conclusions.
Categories: Game Theory & Design

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