Updated: 13 hours 56 min ago
In this article, I settle all debates regarding game reviews: How good should a reviewer be at a game? What topics are a reviewer allowed to bring up when doing a review? Are review scores and review aggregators good? Does anyone still care about them?
There is little doubt that eSports will become an important entertainment activity and will generate mass interest from the public as football or car racing do today. However, which games will be the winners? Which ones will rally large crowd around them?
Our tactical RPG The Iron Oath was successfully Kickstarted in September 2017. I'd like to share the process we went through that helped us achieve over 200% funding!
On the 10th of October I I started the Nowhere Prophet First Access on itch.io (http://itch.nowhereprophet.com). That was just over five weeks ago so I guess it's time for a look at how that went and how I feel about it.
The purpose of this article is to provide a lens for understanding and evaluating monetization strategies in games.
Welcome to Day 38! Today, were going to talk about the limitations of mobile VR and make some changes in our game to fix things. Weve already started to fix some things, specifically adding event triggers to our enemies, but theres still many to solve
Game development for an iPhone has never been so much easy as it is now. All you need to get started is going to the Apples App Store, and you get all the resources readily available.
How to efficiently populate massive game worlds? Certainly, we dont want to place every tree manually. After all, game development is about making smart trade-offs.
Here we present technical details behind rendering of Mud and Water in Spintires:MudRunner, a driving simulation game, developed by Saber Interactive and published by Focus Home Interactive on Xbox One, PlayStation 4 and PC (Steam).
Current difficulty systems often focus on fixed metric manipulation to appease players when it comes to difficulty, but through the use of a different cognitive neuropsychology lens, can a more 'organic' method to game design and difficulty be produced?
There is a lot of fuss about mid-core games and debates if the term itself should exist in the first place. If youve ever wondered what its all about, please seat comfortably, enjoy a nice hot mug of tea and spare a couple of minutes reading our post.
These issues appeared when I started my own company, often through no fault of my own, and other developers need to be on the lookout.
Welcome to Day 37! Today, things are finally going to get serious in working with VR! Currently, there are a lot of problems with the app from when we launch it. Some are true limitations and others are bugs. Let's fix them!
Working 80+ hour weeks as an indie dev, I often had to choose between my wife and my work. This is the story of how our relationship and our game became even better by working together.
Board game reviews skew positive. There are many reason for that, including the nature of the hobbyist review ecosystem itself. This article discusses the factors that have an impact on critical discussion in tabletop gaming.
The vast majority of Indie games suffocating Steam right now have something in common. Unique and interesting art styles have become a basic necessity in the indie market causing consumers to search harder for games that are mechanically unique.
A step-by-step guide to creating a process that will enable players to create reports inside of your game. These reports are then submitted to a Trello board that you set up.
More often then in other mediums, games are delayed months or years as teams learn what it is they're making. By looking at the exploratory nature of games and acknowledging the need to throw out work to find a good design, let's minimize our losses
PlayerUnknown's Battlegrounds (PUBG) triggered a pervasive fever for battle royale mode games in China. There are lot of PUBG clones mobile games, I played some of them and share my personal opinions in my youtube channel.
A review of some of the stand-out titles from the annual indie game showcase in San Francisco held by DoubleFine and iam8Bit. Including Untitled Goose Game and UFO 50.