Updated: 14 hours 48 min ago
Today's post looks at the knowledge gap between consumers and designers, and if there is an easy way to close it.
Death, permadeath, and perma-non-death.
Livestreaming is a great new tool, allowing developers unprecedented opportunities to connect with their fans. It also offers a while new way to playtest indie games, with advantages developers have never before enjoyed. Learn why this could be for you.
Indian games industry is abundant with talent but not without the shortcomings. A quick look into the downside of the Indian games Industry from my perspective and potential solutions to improve upon the issues to reach the next level.
Big companies are finding out quickly making a VR film is tough. So how can us little guys do it if the big boys are struggling? Well, I'm here to help you with that, right now you can compete with the big boys and get your film out there.
Long story short, we have tripled DAU and monthly revenues by launching Diggys Adventure on iOS and Android. We were spending 1 Million EUR a month on paid user acquisition during Global Launch.
Game mechanics are rules or systems in a game. Its what makes a game unique from the others. Aside from the story, its one of the things that people will remember most after they play a game.
In this post we are going to explain some key areas that every game developer should focus on. Some of the key areas discussed in the present post include using the right game engine, learning the right programming language and simplicity of design.
In 2012 two prominent narrative driven games were released: Mass Effect 3 and Telltales The Walking Dead. Both games are built on one promise: your choices matter. One is considered to be great and the other not so much. Why? Let's try to find out.
Just a quick overview of the way a level is created
15 years ago I left AAA racing game developer, Ratbag, to form Hyperfocal Design, which sells only sky textures (hemispherical sky photos). I've since been able to develop indie games mostly full-time using the passive income.
As more game companies start to branch out and create their own products, it seems as if the video game marketplace is saturated with new content being pumped out every single second.
It's time to get creative and play smart with your marketing.
Building system is core mechanic in our upcoming FPS with TD elements called Band of Defenders. And it wasn't easy to make it as simple and fun as possible.
This article goes over a framework for understanding how videogames work. It divides games into systems, story, and a mental model, and then shows how these interact.
Horizon Zero Dawn's apocalypse, and the way it's told to the player, isn't just another video game setting. Here's a look at how its staggered nature creates dynamic storytelling moments worth emulating.
Developing a game around second-to-second gameplay that evokes conflicting emotions is an effective way to hook and retain players for the long haul.
Mark Zuckerbergs Were making the camera the first augmented reality platform kicked off the mobile AR platform war. Facebook, Apple, Google, Tencent, Snap, Samsung, Huawei and more in a mobile AR platform cage fight - who comes out on top?
Flinthook got a lot right, especially its gameplay trailer. Here's 5 Flinthook trailer takeaways for devs making their own trailer.
Thinking of entering your indie game for a contest to get it off the ground? Avoid these top 12 pitfalls to improve your chances of winning.
Plug and Play is a game that has been covered by big YouTubers but rarely does anyone discuss the meaning behind the imagery in this interactive film. I discuss whether this game is pretentious or if it has meaning for its audience.