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The Divide Between Consumers and Game Designers - by Josh Bycer

26 May 2017 - 6:55am
Today's post looks at the knowledge gap between consumers and designers, and if there is an easy way to close it.
Categories: Game Theory & Design

Death in Gaming: Roguelikes and "Rogue Legacy" - by Joshua Adam

26 May 2017 - 6:55am
Death, permadeath, and perma-non-death.
Categories: Game Theory & Design

Livestreaming Your Way to a Better Game - by Andrew Greenberg

26 May 2017 - 6:54am
Livestreaming is a great new tool, allowing developers unprecedented opportunities to connect with their fans. It also offers a while new way to playtest indie games, with advantages developers have never before enjoyed. Learn why this could be for you.
Categories: Game Theory & Design

Downside of Indian Game Developers and Surfacing up! - by Vijay Srinivasan

26 May 2017 - 6:54am
Indian games industry is abundant with talent but not without the shortcomings. A quick look into the downside of the Indian games Industry from my perspective and potential solutions to improve upon the issues to reach the next level.
Categories: Game Theory & Design

How to make a Virtual Reality Film - Beginners Guide. - by daniel dilallo

26 May 2017 - 6:54am
Big companies are finding out quickly making a VR film is tough. So how can us little guys do it if the big boys are struggling? Well, I'm here to help you with that, right now you can compete with the big boys and get your film out there.
Categories: Game Theory & Design

Lessons learned: Launching Diggy’s Adventure - by Matej Lancaric

25 May 2017 - 7:01am
Long story short, we have tripled DAU and monthly revenues by launching Diggy’s Adventure on iOS and Android. We were spending 1 Million EUR a month on paid user acquisition during Global Launch.
Categories: Game Theory & Design

10 Interesting Game Mechanics Every Game Developer Should Know - by Ben Sim

25 May 2017 - 7:01am
Game mechanics are rules or systems in a game. It’s what makes a game unique from the others. Aside from the story, it’s one of the things that people will remember most after they play a game.
Categories: Game Theory & Design

Developing a Mobile Game: Key Principles to Follow - by Juned Ghanchi

25 May 2017 - 7:00am
In this post we are going to explain some key areas that every game developer should focus on. Some of the key areas discussed in the present post include using the right game engine, learning the right programming language and simplicity of design.
Categories: Game Theory & Design

Illusion of choice is better than choice: choices and illusions as narrative mechanics - by Barisbi Alborov

25 May 2017 - 7:00am
In 2012 two prominent narrative driven games were released: Mass Effect 3 and Telltale’s The Walking Dead. Both games are built on one promise: your choices matter. One is considered to be great and the other not so much. Why? Let's try to find out.
Categories: Game Theory & Design

The birth of a level - by Arnaud Thion

25 May 2017 - 7:00am
Just a quick overview of the way a level is created
Categories: Game Theory & Design

How I Sell Sky Photos to Make Video Games - by Jay Weston

25 May 2017 - 7:00am
15 years ago I left AAA racing game developer, Ratbag, to form Hyperfocal Design, which sells only sky textures (hemispherical sky photos). I've since been able to develop indie games mostly full-time using the passive income.
Categories: Game Theory & Design

Why Twitch Influencers Should Be On Every Game Developer's Radar - by Aaron Marsden

25 May 2017 - 6:58am
As more game companies start to branch out and create their own products, it seems as if the video game marketplace is saturated with new content being pumped out every single second. It's time to get creative and play smart with your marketing.
Categories: Game Theory & Design

Building system in Band of Defenders - by Jakub Dockal

24 May 2017 - 10:45pm
Building system is core mechanic in our upcoming FPS with TD elements called Band of Defenders. And it wasn't easy to make it as simple and fun as possible.
Categories: Game Theory & Design

The SSM Framework of Game Design - by Thomas Grip

24 May 2017 - 6:57am
This article goes over a framework for understanding how videogames work. It divides games into systems, story, and a mental model, and then shows how these interact.
Categories: Game Theory & Design

You should take a look at how Horizon Zero Dawn handles the apocalypse - by Bryant Francis

24 May 2017 - 6:56am
Horizon Zero Dawn's apocalypse, and the way it's told to the player, isn't just another video game setting. Here's a look at how its staggered nature creates dynamic storytelling moments worth emulating.
Categories: Game Theory & Design

Combining Emotions for Optimal Player Experiences - by Chris Germano

24 May 2017 - 6:56am
Developing a game around second-to-second gameplay that evokes conflicting emotions is an effective way to hook and retain players for the long haul.
Categories: Game Theory & Design

The mobile AR platform war - by Tim Merel

24 May 2017 - 6:53am
Mark Zuckerberg’s “We’re making the camera the first augmented reality platform” kicked off the mobile AR platform war. Facebook, Apple, Google, Tencent, Snap, Samsung, Huawei and more in a mobile AR platform cage fight - who comes out on top?
Categories: Game Theory & Design

Video: 5 trailer takeaways from Flinthook - by M. Joshua Cauller

24 May 2017 - 6:53am
Flinthook got a lot right, especially its gameplay trailer. Here's 5 Flinthook trailer takeaways — for devs making their own trailer.
Categories: Game Theory & Design

Top 12 Tips Before Entering Your Mobile Game for a Contest - by Pavel Golubev

24 May 2017 - 6:52am
Thinking of entering your indie game for a contest to get it off the ground? Avoid these top 12 pitfalls to improve your chances of winning.
Categories: Game Theory & Design

Plug and Play - Pretentious Art or Meaningful Creation? - by Robert Longest

24 May 2017 - 6:52am
Plug and Play is a game that has been covered by big YouTubers but rarely does anyone discuss the meaning behind the imagery in this interactive film. I discuss whether this game is pretentious or if it has meaning for its audience.
Categories: Game Theory & Design

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