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Updated: 14 hours 35 min ago

Our indie game KUNAI got review bombed to a 1.7 - by Benjamin de Jager

19 February 2020 - 7:38am
We're a small indie studio and our metroidvania KUNAI just got review bombed to 1.7 on Metacritic. The process is simple, explains our bomber on Reddit.
Categories: Game Theory & Design

The Design Challenges of "Children of Morta" - by Hamid R. Saeedy

19 February 2020 - 7:25am
In this article, I will try to describe the design process and the various challenges we faced along the way of making "Children of Morta".
Categories: Game Theory & Design

Reward Fatigue - by Fabian Fischer

18 February 2020 - 7:47am
Tangible and expected rewards loosely linked to performance were, among other kinds of extrinsic gratifications, found to decrease intrinsic motivation. Interestingly, these are exactly the types of rewards that games like to be especially generous with.
Categories: Game Theory & Design

Point Clouds Morphing FX with Unreal Engine 4. - by Andrey Kharchenko

18 February 2020 - 7:46am
I’ll tell you about the algorithm and creation process of my version Point Clouds Morphing FX for Unreal Engine 4.
Categories: Game Theory & Design

Designing for freshness: revisiting Brawl Stars event system - by Henri Brouard

18 February 2020 - 7:41am
One year after global launch I want to revisit some of Brawl Stars key design choices regarding its event system, character design and progression, and see what we can learn form them.
Categories: Game Theory & Design

Ragdoll Physics à la Goonya Fighter - by Tommy Pengelly

18 February 2020 - 7:41am
An example of how it is possible to construct ragdoll physics with unity
Categories: Game Theory & Design

Finishing Your Game: Neat vs. Messy Code - by GameMaker Studio

18 February 2020 - 7:32am
When it comes to game development the final push to the finish line is always going to be tricky! It's easy to get tied up in doing things 'right' versus doing things 'fast', but in reality, finding a balance is best.
Categories: Game Theory & Design

How the Friendship System in Shining Force 3 orients gameplay without punishing casual players - by Sophie Lamont-Cardinal

18 February 2020 - 7:24am
An analysis of how the Friendship System in Shining Force 3 works, and what we can gain from knowing about it.
Categories: Game Theory & Design

The Little-Known Secrets of Unity Oculus CPU/GPU Performance Levels - by Ruben Torres Bonet

18 February 2020 - 7:10am
Here's a question for those of you who develop for Oculus VR... How much do you really know about the Oculus CPU and GPU hardware levels? Let's see what these hardware levels are doing to your game.
Categories: Game Theory & Design

Evolution of Pokemon Designs – Gen 2 - by Caleb Compton

18 February 2020 - 7:10am
Pokemon designs have changed a lot over the past 20 years. In today's video, I take a look at the designs of Pokemon from Generation 2 (Gold, Silver, and Crystal) and see how they have evolved since Generation 1.
Categories: Game Theory & Design

The State Of Steam Discoverability: February 2020 - by Simon Carless

17 February 2020 - 5:54am
Turns out that I’m accumulating enough interesting & relevant game discoverability tidbits to do a monthly update - ‘here’s some fun stuff I found on the Internet, and my comments on them’.
Categories: Game Theory & Design

Video Game Deep Cuts: You Got Politics In My Dreams - by Simon Carless

15 February 2020 - 1:00am
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
Categories: Game Theory & Design

Use code generation to generate a localization system - by Thomas Viktil

14 February 2020 - 7:32am
By using code generation, you can fully automate the generation of a complete localization system.
Categories: Game Theory & Design

Exoplanet: First Contact - space western RPG - by Tony Vilgotsky

14 February 2020 - 7:25am
Welcome to the harsh and unforgiving world of a space western! Explore a wild and dangerous planet, become a mercenary for a soulless corporation or ally yourself with oppressed free colonists. Join the new Gold Rush and fight for your life.
Categories: Game Theory & Design

Game Dev Digest Issue #31 - Improving Performance, Developer Tools, Asset Sales, and Plenty More - by Mike Marrone

14 February 2020 - 7:23am
Game Dev Digest — Issue #31 - Improving Performance, Developer Tools, Asset Sales, and Plenty More. The latest from the free weekly Unity3d/gamedev newsletter.
Categories: Game Theory & Design

Interactive breakdown of the visual style of The Sapling - by Wessel Stoop

13 February 2020 - 8:07am
How was the graphical style of The Sapling achieved? In this interactive breakdown I'll show you, step by step. At the bottom there's an interactive scene so you can turn all individual effects on and off.
Categories: Game Theory & Design

When history gets interactive: Attentat 1942, Svoboda 1945 and historical research - by Ondrej Trhon

13 February 2020 - 8:04am
How does working at a game with professional historians look like and why you should consider it too? We did it. Twice.
Categories: Game Theory & Design

Impact of Coronavirus Epidemic to China's Game Industry - by Junxue Li

13 February 2020 - 7:53am
This article is a realtime report about how China's ongoing coronavirus epidemic impacts the video game industry, the writer me lives in the epidemic area.
Categories: Game Theory & Design

M&A Q4 2019: Companies seek to prime their offerings as cloud gaming era looms - by Louise Shorthouse

13 February 2020 - 7:27am
The potential of cloud as the next competitive dynamic of the games sector has triggered an increase in the number of cloud-related acquisitions and funding rounds. Companies want to be as well-equipped as possible to compete in this emerging field.
Categories: Game Theory & Design

How AlphaStar Became a StarCraft Grandmaster - by Tommy Thompson

13 February 2020 - 7:26am
Google Deepmind's AlphaStar is now a grandmaster StarCraft player, but how does it work?
Categories: Game Theory & Design

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