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Updated: 19 hours 13 min ago

Video Game Deep Cuts: Deus Ex's China Lineage - by Simon Carless

23 April 2017 - 8:02am
This week's Video Game Deep Cuts longform articles/videos include a classic Deus Ex postmortem, making Steam games successful in China, and the surprise smash hit Lineage 2 mobile game, among other things.
Categories: Game Theory & Design

Metacritic 101 For Indie Studios - by Antonio Santo

21 April 2017 - 6:45am
Metacritic can be a PR tool by itself for your indie studio and your games. Here you will find the most basic knowledge, some stuff that can be useful for every indie developer out there. Getting a good Metascore can be difficult for a small indie studio,
Categories: Game Theory & Design

UX review of an early access game : Rootworld - by Eloi Duclercq

21 April 2017 - 6:44am
What can Usability bring to your game? Let's see how Rootworld handles it's players with some simple concepts that can point out strengths and weaknesses in any game.
Categories: Game Theory & Design

Concept Art and Video Game Development - by Ben Sim

21 April 2017 - 6:43am
Blockbuster video games have to start from somewhere, and more often than not, they start with concept art. Before major games hit the market and make their way into your library, most video games start with just a simple illustration.
Categories: Game Theory & Design

Luck of the Draw: Loot Box Monetization - by Austin Shamp

21 April 2017 - 6:42am
What makes a successful loot box monetization system, and how to implement it properly in your game.
Categories: Game Theory & Design

Going for Gold - by Berni Williams

21 April 2017 - 6:41am
How to get yourself and your business/indie game studio noticed by applying for awards.
Categories: Game Theory & Design

Dramatic Dialogue Is Avoiding Repetition - by Gregory Pellechi

21 April 2017 - 6:29am
Realistic dialogue does not make for good stories. But not for the reasons you think. Repetition is boring but it's a very natural part of how people speak and argue. Drama does not come from repetition but change.
Categories: Game Theory & Design

Post mortem for Meganoid 2017 - by Pascal Bestebroer

20 April 2017 - 7:13am
Post mortem for Meganoid(2017). A roguelike - platformer released on iOS,Android and Steam three weeks ago, some insights on the launch-period stats and results so far.
Categories: Game Theory & Design

Built for Sin: Guilt as Gameplay - by Ian McCamant

20 April 2017 - 7:13am
A look at the philosophical basis for morality as a mechanic in choice-driven games.
Categories: Game Theory & Design

Yonder: The Cloud Catcher Chronicles An Episodic Audio Journal, Episode Two: 40 Species of Noise - by Stephan Schutze

20 April 2017 - 7:12am
A multi part development journal that will discuss the dynamic music and SFX for the open world of Yonder: The Cloud Catcher Chronicles and examine the risks and challenges encountered. Part II
Categories: Game Theory & Design

Physical Design of The Machinery - by Niklas Gray

19 April 2017 - 7:30am
A look at the physical design rules we use for C/C++ code at Our Machinery.
Categories: Game Theory & Design

Video games vs board games | which one is better? - by Herbert Llanas

19 April 2017 - 6:31am
We take a closer look at board games vs. video games. What draws us to each and why might we play one over the other.
Categories: Game Theory & Design

BrainGoodGames Design Commandment 5: Ambiguity - by Brett Lowey

19 April 2017 - 6:29am
This post is part of a series of articles detailing the BrainGoodGames Design Commandments. This one is about ambiguity in strategy games.
Categories: Game Theory & Design

How to Break into the Game Industry Through Programming - by Mandy Lowry

19 April 2017 - 6:28am
Some basic tips to get you on the path to learning code and make use of that newly found education to (hopefully) land a job in the industry.
Categories: Game Theory & Design

World of Warcraft’s Ingenious Way of Selling In-Game Currency - by Austin Shamp

19 April 2017 - 6:28am
We take a look at what WoW can teach us about monetizing in-game currency in a premium game.
Categories: Game Theory & Design

Welcome to the Battleground - by Regis Jerry

19 April 2017 - 6:28am
Overall the game was quite amazing. Playerunkown is a skilled Dev with a good version of an up and coming genre.
Categories: Game Theory & Design

Three Steps towards Creating an Addictive Mobile Game - by Karren Williams

19 April 2017 - 6:28am
Mobile app market is huge. How do you make a game that stands out? There is no one-size-fits-all solution. However, there are some basic guidelines to consider if you are shooting for the stars.
Categories: Game Theory & Design

Dealing With Disappointment (In Jobs and Shows): Student Edition - by Meagan Byrne

18 April 2017 - 7:43am
Being a game design student means lots of job hunting and showcase participation which often leads to DISAPPOINTMENT, either with yourself or your work. Learn how to stay healthy and positive while throwing yourself at the brick wall of your expectations.
Categories: Game Theory & Design

EVM in games development - by vincent meulle

18 April 2017 - 7:42am
This article is to demystify the Earned Value Management and explain how it can be adapted for the Video Games development to become an effective tool and help your team to control the development.
Categories: Game Theory & Design

Navigating the Space of Game Design - by Thomas Grip

18 April 2017 - 7:39am
Designing a game spawns an endless set of ideas - ideas that need to be sorted. In order to do this, you need a method of evaluating them. The following discusses five different gameplay models - ways of thinking about game design.
Categories: Game Theory & Design

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