Updated: 3 hours 9 min ago
This technique is very simple yet very powerful for becoming a more or even more organized dev/biz person.
We did a very bold experiment: we let people play whatever game they wanted and we improvised a live soundtrack based on what happened on the screen. In this post I explain our approach and what we learned about what works musically and what doesn't.
Discusses how to handle keyboard focus and trickling of events (UI responder chain) in an Immediate Mode GUI.
Some excellent resources to get you started on your game dev journey.
For this week's video game analysis, Josh Bycer of Game-Wisdom looked at how Pacman Championship Edition managed to elevate one of the most recognizable game designs.
Today were going to go on and implement the shooting logic for our player and to fix the annoying bug where the player would be perpetually moving after they come in contact with any other colliders.
My pet project, Bestiarium, might never be finished, but its a fertile ground for tons of little generative prototypes. This time, I explored creating a procedural flower generator.
Dedicated fighting game players will spend a lot of time in these Training and Mission modes, more so than in the relatively short Story Mode. The user experience for these should be as polished and well-thought-out.
Indie developers love repeating that theyll never make pay-to-win games, nodding to League of Legends business model to justify their opinion. Is it really that easy to make money by selling visual content? And if so, how should one go about doing it?
Blog series on how we brought our game to Vulkan. This is post 1 of 5 giving an introduction and talking about DescriptorSets as well as synchronization.
Sometimes, a trailer can only be understood in light of the game itself. So M. Joshua first reviews the trailer for 'Mystic Melee' before playing-through the game's basic modes; making sense of their relationship with one another.
Welcome back to Day 11 of my 100 days of VR development! Continuing from where we left off, we have a cube as an enemy, but today we're going to create our own character with animations!
My complete recollection of game development with Rayhouse Productions.
A look at the importance of press kits, how early you should have one and what it should contain.
The key takeaways from the opening Keynote at the Austin Game Developer Conference. John Hanke, CEO and Founder of Niantic Labs discusses the future of AR and PokemonGo.
What does it take to create an environment that minimizes manpower needed to create it while still being varied for the player? In this dev-log I take an in-depth look at the design process behind Bea The Bullet and how we overcome some of these obstacles
Why is it that when we play a game, failure is perfectly fine, even in certain games its necessary, its part of the process?
Today Were going to create the navigation AI for our Knight Enemy to chase and attack the player.
Speedhacks are competitions where you develop a complete game in just a weekend. I frequently participate, and found them to be incredibly educational and fulfilling, and they let me to grow as a developer. Here is why you too should participate in one.
Over the past year and a half I made my first game. I'm far from a seasoned indie dev after one game, but I've realized more than a few mistakes I made along the way. If you're starting out and want to avoid the same pitfalls I suggest reading this.