Virtual Reality - Science Daily

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Virtual Reality. From the most realistic virtual reality game room in the world to training using virtual reality technology, find all the latest news here.
Updated: 21 hours 26 min ago

A new way to see stress -- using supercomputers

30 November 2018 - 8:16am
Supercomputer simulations show that at the atomic level, material stress doesn't behave symmetrically. Widely-used atomic stress formulae significantly underestimate stress near stress concentrators such as dislocation core, crack tip, or interface, in a material under deformation. Supercomputers simulate force interactions of Lennard-Jones perfect single crystal of 240,000 atoms. Study findings could help scientists design new materials such as glass or metal that doesn't ice up.
Categories: Virtual Reality

Virtual reality could serve as powerful environmental education tool

30 November 2018 - 5:03am
Researchers took a virtual reality experience into a variety of educational settings, including high school classrooms, to test the impact on awareness and understanding of ocean acidification.
Categories: Virtual Reality

Making it easier to transform freeform 2D sketching into 3D Models

29 November 2018 - 8:41am
A new computational approach, built on data-driven techniques, is making it possible to turn simple 2D sketch into a realistic 3D shape, with little or no user input necessary.
Categories: Virtual Reality

To replicate physical objects for virtual reality, just turn on your smartphone

28 November 2018 - 3:21pm
A global team of computer scientists have developed a novel method that replicates physical objects for the virtual and augmented reality space just using a point-and-shoot camera with a flash, without the need for additional, and oftentimes expensive, supporting hardware.
Categories: Virtual Reality

Virtual library of 1 million new macrolide scaffolds could help speed drug discovery

28 November 2018 - 12:39pm
Researchers have created the largest publicly available virtual library of macrolide scaffolds. The library -- called V1M -- contains chemical structures and computed properties for 1 million macrolide scaffolds with potential for use as antibiotics or cancer drugs.
Categories: Virtual Reality

Flexible electronic skin aids human-machine interactions

28 November 2018 - 8:49am
Human skin contains sensitive nerve cells that detect pressure, temperature and other sensations that allow tactile interactions with the environment. To help robots and prosthetic devices attain these abilities, scientists are trying to develop electronic skins. Now researchers report a new method that creates an ultrathin, stretchable electronic skin, which could be used for a variety of human-machine interactions.
Categories: Virtual Reality

A big step toward the practical application of 3D holography with high- performance computers

28 November 2018 - 5:27am
Computer scientists have succeeded in developing a special purpose computer that can project high-quality 3D holography as a video. With the newly developed 'phase type' HORN-8, the calculation method for adjusting the phase of light was implemented, and the researchers were successful at projecting holography information as a 3D video with high-quality images.
Categories: Virtual Reality

Novel machine learning technique for simulating the every day task of dressing

20 November 2018 - 12:18pm
Computer scientists have devised a novel computational method, driven by machine learning techniques, to successfully and realistically simulate the multi-step process of putting on clothes.
Categories: Virtual Reality

Model of quantum artificial life on quantum computer

20 November 2018 - 9:58am
Researchers have developed a quantum biomimetic protocol that reproduces the characteristic process of Darwinian evolution adapted to the language of quantum algorithms and quantum computing. The researchers anticipate a future in which machine learning, artificial intelligence and artificial life itself will be combined on a quantum scale.
Categories: Virtual Reality

Virtual reality simulation of a supermassive black hole

19 November 2018 - 3:41am
The black hole at the center of our galaxy, Sagittarius A*, has been visualized in virtual reality for the first time.
Categories: Virtual Reality

Electronic skin points the way north

15 November 2018 - 7:45am
Researchers have developed an electronic skin (e-skin) with magnetosensitive capabilities, sensitive enough to detect and digitize body motion in the Earth's magnetic field. As this e-skin is extremely thin and malleable, it can easily be affixed to human skin to create a bionic analog of a compass. This might not only help people with orientation issues, but also facilitate interaction with objects in virtual and augmented reality.
Categories: Virtual Reality

There's real skill in fantasy sports

7 November 2018 - 6:38am
If you've ever taken part in the armchair sport of fantasy football and found yourself at the top of your league's standings at the end of the season, a new study suggests your performance -- however far removed from any actual playing field -- was likely based on skill rather than luck.
Categories: Virtual Reality

Good news for immersive journalism: Look at your audience

25 October 2018 - 5:40am
A new study shows that in virtual reality news experiences, basic interactivity can increase buy-in without compromising faithful reporting.
Categories: Virtual Reality

Studies show potential of virtual reality to reduce children's anxiety, pain

24 October 2018 - 10:15am
Innovative virtual reality technologies hold promise in reducing children's anxiety and pain before and after medical procedures and surgery, suggest two new studies.
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Augmented reality may assist cardiologists plan and perform complex procedures

24 October 2018 - 8:21am
Researchers have taken a new look at augmented reality's potential to help cardiologists visualize myocardial scarring in the heart as they perform ventricular tachycardia ablation or other electrophysiological interventions. The team's findings demonstrate that the new augmented reality technology confers a number of advantages.
Categories: Virtual Reality

Motion sickness vs. cybersickness: Two different problems or the same condition?

23 October 2018 - 5:56am
Contrary to previous research, severe motion sickness and cybersickness -- a type of motion sickness that stems from exposure to virtual reality -- may be considered the same clinical condition, according to researchers.
Categories: Virtual Reality

Roadmap for quantum internet development

18 October 2018 - 11:11am
Researchers have published a comprehensive guide towards a quantum internet. It describes six phases, starting with simple networks of qubits that could already enable secure quantum communications -- a phase that could be reality in the near future. The development ends with networks of fully quantum-connected quantum computers. In each phase, new applications become available such as extremely accurate clock synchronization or integrating different telescopes on Earth in one virtual 'supertelescope.'
Categories: Virtual Reality

Virtual reality can help make people more compassionate compared to other media

17 October 2018 - 11:09am
Researchers found that people who underwent a virtual reality experience, called 'Becoming Homeless,' were more empathetic toward the homeless and more likely to sign a petition in support of affordable housing than other study participants.
Categories: Virtual Reality

Supermassive black holes and supercomputers

17 October 2018 - 5:08am
The universe's deep past is beyond the reach of even the mighty Hubble Space Telescope. But a new review explains how creation of the first stars and galaxies is nevertheless being mapped in detail, with the aid of computer simulations and theoretical models -- and how a new generation of supercomputers and software is being built that will fill in the gaps.
Categories: Virtual Reality

New reservoir computer marks first-ever microelectromechanical neural network application

16 October 2018 - 10:19am
A group of researchers reports the construction of the first reservoir computing device built with a microelectromechanical system. The neural network exploits the nonlinear dynamics of a microscale silicon beam to perform its calculations. The group's work looks to create devices that can act simultaneously as a sensor and a computer using a fraction of the energy a normal computer would use.
Categories: Virtual Reality