Your torso is more intuitive -- and more precise -- than joysticks for piloting drones, both simulated and real, according to a recent study. Work is already underway to implement this new body-machine-interface technology for search and rescue with drones.
Many designers for the virtual world find it challenging to design efficiently believable complex textures or patterns on a large scale. Indeed, so-called 'texture synthesis,' the design of accurate textures such as water ripples in a river, concrete walls, or patterns of leaves, remains a difficult task for artists. A plethora of non-stationary textures in the 'real world' could be re-created in gaming or virtual worlds, but the existing techniques are tedious and time-consuming.
A team of researchers built a web-based app called MapTrek. When synced with a Fitbit, MapTrek allows users to go on virtual walking tours of locations such as the Grand Canyon or Appalachian trail while competing against other users. A study showed MapTrek and Fitbit users averaged 2,200 more steps per day than a control group that used only Fitbits.
People experiencing Albert Einstein's body as their own through a virtual reality simulation were less likely to unconsciously stereotype older people, while those with low self-esteem scored better on a cognitive test. The results suggest that the experience allowed people with low self-esteem to change how they saw themselves and increase their cognitive potential. The technique could be useful for education, particularly for those with low self-esteem.
Initial testing on the next generation of mobile technology with the capability of delivering 100 times faster broadband has been successful, engineers have confirmed.
Scientists have developed new virtual reality (VR) cloud-based tools to help academics and industry progress new drugs, materials and boost the teaching of chemistry.
In-game purchasing systems, such as 'loot boxes', in popular online games resemble gambling and may pose financial risks for vulnerable players, according to gambling psychology researchers.
Rapid advancements in the field of virtual reality are leading to new developments in cardiovascular treatment and improved outcomes for patients, according to a review paper. Extended reality applications in cardiac care include education and training, pre-procedural planning, visualization during a procedure and rehabilitation in post-stroke patients.
Almost anyone can relate to being afraid of needles and injections. A pilot study is the first to use a 3D virtual reality headset to test this tool as a distraction method in a pediatric setting. Children were given the choice of a roller coaster ride, helicopter ride or a hot-air balloon ride. Results show that anticipated versus actual pain and fear were reduced in 94.1 percent of the pediatric study subjects.
Scientists have shown how an optical chip can simulate the motion of atoms within molecules at the quantum level, which could lead to better ways of creating chemicals for use as pharmaceuticals.
Recently, computer scientists have been working on teaching machines to do a wider range of tasks around the house. Researchers demonstrate 'VirtualHome,' a system that can simulate detailed household tasks and then have artificial 'agents' execute them, opening up the possibility of one day teaching robots to do such tasks.
In the ever-evolving landscape of virtual reality (VR) technology, a number of key hurdles remain. But a team of computer scientists have tackled one of the major challenges in VR that will greatly improve user experience -- enabling an immersive virtual experience while being physically limited to one's actual, real-world space.
Computer scientists have turned Amazon Alexa into a tool for software engineers, tasking the virtual assistant to take care of mundane programming tasks, helping increase productivity and speed up workflow.
In the world of robotics, soft robots are the new kids on the block. The unique capabilities of these automata are to bend, deform, stretch, twist or squeeze in all the ways that conventional rigid robots cannot. Today, it is easy to envision a world in which humans and robots collaborate -- in close proximity -- in many realms. Emerging soft robots may help to ensure that this can be done safely, and in a way that syncs to human environments or even interfaces with humans themselves.
Researchers have found that visual-motor synchronicity of only the hands and feet can induce a sense of illusory ownership over an invisible body interpolated between virtual hands and feet. This active method to induce a sense of illusory ownership over an invisible body at a distance has potential applications in skill learning/transfer and the concept of body-appearance-irrelevant communication in the future.
Virtual avatar-to-avatar eyewitness interviews may increase the quantity and quality of recalled information compared to face-to-face interviews. A first-of-its-kind study shows that eyewitnesses of a mock car theft provided as much as 60 percent more information when interviewed in an avatar-to-avatar context compared to face-to-face interviews. Study participants also found it easier to talk to the avatar and were more likely to admit when they didn't know the answer to a question.
A new study shows no gender difference or negative effect on a video game player's performance or subjective involvement based on whether a photorealistic avatar looked like them or like their friend.
Locating and discriminating sound sources is extremely complex because the brain must process spatial information from many, sometimes conflicting, cues. Using virtual reality and other immersive technologies, researchers can use new methods to investigate how we make sense of the word with sound.
New research has shown for the first time that a social robot can deliver a 'helpful' and 'enjoyable' motivational interview (MI) -- a counseling technique designed to support behavior change.
Driverless cars will encounter situations requiring moral assessment -- and new research suggests that people may not be happy with the decisions their cars make. Experiments designed to test people's reactions to a driving dilemma that endangers human life, revealed a high willingness for self-sacrifice, a consideration of the age of potential victims and swerving onto the sidewalk to save more lives -- intuitions that are sometimes at odds with ethically acceptable behavior or political guidelines.