Game Design

Game Dev Digest Issue #31 - Improving Performance, Developer Tools, Asset Sales, and Plenty More - by Mike Marrone

Gamasutra.com Blogs - 14 February 2020 - 7:23am
Game Dev Digest — Issue #31 - Improving Performance, Developer Tools, Asset Sales, and Plenty More. The latest from the free weekly Unity3d/gamedev newsletter.
Categories: Game Theory & Design

Untitled Goose Game comes out on top at DICE Awards

Social/Online Games - Gamasutra - 13 February 2020 - 10:25pm

House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories. ...

Categories: Game Theory & Design

Releasing an update archive benefits both devs and players, says Dead Cells dev

Social/Online Games - Gamasutra - 13 February 2020 - 1:10pm

"There†™s a creative freedom that comes from knowing any change we make can be easily reverted by naysayers." ...

Categories: Game Theory & Design

Interactive breakdown of the visual style of The Sapling - by Wessel Stoop

Gamasutra.com Blogs - 13 February 2020 - 8:07am
How was the graphical style of The Sapling achieved? In this interactive breakdown I'll show you, step by step. At the bottom there's an interactive scene so you can turn all individual effects on and off.
Categories: Game Theory & Design

When history gets interactive: Attentat 1942, Svoboda 1945 and historical research - by Ondrej Trhon

Gamasutra.com Blogs - 13 February 2020 - 8:04am
How does working at a game with professional historians look like and why you should consider it too? We did it. Twice.
Categories: Game Theory & Design

Impact of Coronavirus Epidemic to China's Game Industry - by Junxue Li

Gamasutra.com Blogs - 13 February 2020 - 7:53am
This article is a realtime report about how China's ongoing coronavirus epidemic impacts the video game industry, the writer me lives in the epidemic area.
Categories: Game Theory & Design

M&A Q4 2019: Companies seek to prime their offerings as cloud gaming era looms - by Louise Shorthouse

Gamasutra.com Blogs - 13 February 2020 - 7:27am
The potential of cloud as the next competitive dynamic of the games sector has triggered an increase in the number of cloud-related acquisitions and funding rounds. Companies want to be as well-equipped as possible to compete in this emerging field.
Categories: Game Theory & Design

How AlphaStar Became a StarCraft Grandmaster - by Tommy Thompson

Gamasutra.com Blogs - 13 February 2020 - 7:26am
Google Deepmind's AlphaStar is now a grandmaster StarCraft player, but how does it work?
Categories: Game Theory & Design

PixelCast 24, Jasmine Greene, Luminosity, Tortuga Racing, The Painter's Apprentice... - by Jeremy Alessi

Gamasutra.com Blogs - 13 February 2020 - 7:26am
In episode 24, Jeremy chats with an indie from New York City, Jasmine Greene, who co-founded Luminosity back in 2015 after a previous studio shuttered. Since then, Luminosity has released several titles, including The Painter's Apprentice on Steam...
Categories: Game Theory & Design

Google Stadia: Is it the Future of Video Gaming? - by Starloop Studios

Gamasutra.com Blogs - 13 February 2020 - 7:24am
The video game industry is changing fast, and video game developing companies need to keep up with the new technology. What do you think, is Google Stadia will take over the video game market? If you believe that, how long do you think it will happen?
Categories: Game Theory & Design

05 Pro Business and Marketing Tips for Game Developers - by Andre Faure

Gamasutra.com Blogs - 13 February 2020 - 7:18am
Here are 05 tips on business and marketing from my 23 years of experience developing and publishing games to help you out on decision making.
Categories: Game Theory & Design

Superseeds: Noostringers, Part 2

RPGNet - 13 February 2020 - 12:00am
More about the many worlds of Noostringers!
Categories: Game Theory & Design

Xbox extends Project xCloud preview to iOS devices

Social/Online Games - Gamasutra - 12 February 2020 - 12:44pm

The ongoing Project xCloud preview can now be trialed on iOS devices, though the platform's somewhat restrictive nature means it won't be identical to what's currently offered on Android. ...

Categories: Game Theory & Design

Epic's Sweeney: Game companies should be platform agnostic, 'divorce' from politics

Social/Online Games - Gamasutra - 12 February 2020 - 11:56am

Epic Games head Tim Sweeney offers a blunt but candid discussion on the current state of the video game business, and what the game industry needs to do see real growth in the decade ahead. ...

Categories: Game Theory & Design

An inside look at how Bungie found and fixed Destiny 2's currency-deleting bug

Social/Online Games - Gamasutra - 12 February 2020 - 9:03am

The post makes for a refreshingly candid breakdown of the live game management process, and how bugs can be misdiagnosed or overlooked despite a developer's best efforts. ...

Categories: Game Theory & Design

Ultimate Rivals dev Bit Fry Game Studios lands $3.5 million investment

Social/Online Games - Gamasutra - 12 February 2020 - 8:12am

Bit Fry Game Studios has raised $3.5 million in funding thanks to contributions from Xbox co-creator Ed Fries' 1Up Ventures and Bitkraft Esports Ventures. ...

Categories: Game Theory & Design

The Slash and Burn Mentality of Microtransactions - by Josh Bycer

Gamasutra.com Blogs - 12 February 2020 - 7:30am
Microtransactions were one of the major trends of the game industry last decade, but this strategy presents some long-term issues for the games designed around it.
Categories: Game Theory & Design

Chinese Gaming Goes Viral During Virus Crisis - by Luke Stapley

Gamasutra.com Blogs - 12 February 2020 - 7:30am
With the NCP virus in the news, it’s no wonder it would effect the Chinese games industry. But how exactly?
Categories: Game Theory & Design

Squeeze These Last Milliseconds With CPU Time Slicing - by Ruben Torres Bonet

Gamasutra.com Blogs - 12 February 2020 - 7:28am
The common wisdom says "profile, optimize, repeat". Let me warn you: this won't always work. When you're done optimizing your low-hanging fruits, gains of 0.1 milliseconds/week become normal. This is when CPU Time Slicing can save your project.
Categories: Game Theory & Design

Germany: Draft Youth Protection Reform Act Would Regulate Game Mechanics - by Felix Hilgert

Gamasutra.com Blogs - 12 February 2020 - 7:28am
The German government has published a draft act to update the country's notoriously complicated youth protection system. Age ratings could in the future take into account in-game communication as well as in-app purchases and surprise mechanics.
Categories: Game Theory & Design

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