Game Design

Review Roundup

Tabletop Gaming News - 29 April 2017 - 11:00am
Happy International Tabletop Day, everyone! *party cannon* I hope you’re celebrating in style. I know some of you are out at KingdomCon. Others of you are at PeteCon. Still others are just hanging out at your LGS getting your gaming on. Well, however you’re celebrating, I hope the dice/cards/whatever are in your favor. Remember, it’s […]
Categories: Game Theory & Design

Zenit Miniatures Releases Last Saga Sci-Fi Minis

Tabletop Gaming News - 28 April 2017 - 3:00pm
Zenit Miniatures has a new sci-fi miniatures game out called Last Saga. The first two starter sets, as well as an expansion pack and a single blister are all available in their webshop. They’ve also got the rulebook up (beta version) that you can download and check out. There’s only one thing with all of […]
Categories: Game Theory & Design

Video: Conveying character via first-person animations in Overwatch

Social/Online Games - Gamasutra - 28 April 2017 - 1:50pm

At GDC 2017 Blizzard's Matthew Boehm breaks down how to convey a sense of character in a first-person game. It comes down to answering tricky questions like: How would McCree reload a revolver? ...

Categories: Game Theory & Design

Modiphius Releases Tales From the Loop RPG

Tabletop Gaming News - 28 April 2017 - 1:00pm
Modiphius is just on a roll with releases and announcements lately. They’ve got all their Fallout stuff going on, but they’ve also got a new RPG they’re releasing (along with various ancillaries). It’s Tales from the Loop and it takes players back to a 1980s that’s a bit different than we remember (those of you […]
Categories: Game Theory & Design

Daruma Productions Bringing Back SLA Industries RPG

Tabletop Gaming News - 28 April 2017 - 12:00pm
There’s been a lot of RPG games that’ve come and gone over the years. Not every game stays in print forever. And you can end up with some that many people love, but aren’t available anymore. Well, such was the case with SLA Industries. But it won’t be the case any longer. Daruma Productions is […]
Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 28 April 2017 - 11:00am
Woo! We’ve made it back to Friday. We all know my love of today. But it’s not just any Friday. It’s International Tabletop Day Eve. Yes, tomorrow we celebrate our hobby all over the world. Hopefully you’re planning on going out and celebrating. Many LGSs and gaming clubs have festivities planned. Be sure to check […]
Categories: Game Theory & Design

New Chi-Ha Medium Tank Available For Bolt Action

Tabletop Gaming News - 28 April 2017 - 11:00am
The Chi-Ha was one of the most-often-seen tanks being used by the Japanese during WWII. In production since the Second Sino-Japanese War, these tough and reliable tanks were used all over the Pacific, giving Allied forces a bit of trouble on the various islands. Now, you can get them for your games of Bolt Action. […]
Categories: Game Theory & Design

WizKids Announces D&D Icons of the Realms Epic Level Starter

Tabletop Gaming News - 28 April 2017 - 10:00am
Role playing characters level up (unless they get killed off or your group can never manage to get together for a game). It’s sort of what they do. They gain new abilities and gear. Things change. So why shouldn’t your miniatures? WizKids has announced their D&D Icons of the Realms Epic Level Starter set. It […]
Categories: Game Theory & Design

New C3 Plasma Bombard and Algoryn Weapons Available For Beyond the Gates of Antares

Tabletop Gaming News - 28 April 2017 - 9:00am
Sure, you could just use a sharpened stick, or even just your bare hands in a fight, but that’s not really going to be very effective. Instead, why not bring in the big guns, like a C3 Plasma Bombard or one of the new weapons available for the Algoryn? Probably be much more effective. From […]
Categories: Game Theory & Design

CMON Inc Hires Adam Lovell as General Manager

Tabletop Gaming News - 28 April 2017 - 8:44am
Here’s one that I’ve known about for a bit, but can finally tell all of you about. CMON Inc is getting a new General Manager in the form of Adam Lovell. He’s bringing a lot of experience with the gaming community to the party. It’s going to be good to welcome here to the Atlanta […]
Categories: Game Theory & Design

Kharnage Card Game Now Available

Tabletop Gaming News - 28 April 2017 - 8:00am
Your army has been fighting against the enemy seemingly forever. Your hatred of them knows no bounds. You’ll do anything to stop their movement. You see them headed towards what appears to be an insignificant hill. You’re not quite sure why they want it, but you know that you’re going to get there first and […]
Categories: Game Theory & Design

Thousand Sons Contemptor Dreadnaught Available To Order From Forge World

Tabletop Gaming News - 28 April 2017 - 7:00am
We all know that a Dreadnaught is a very old Space Marine that went above and beyond the call of duty during his regular service, but their body has been mostly blown to bits, so they’re tossed in a giant robotic body to keep them in the fight. But what happens when a Librarian gets […]
Categories: Game Theory & Design

Mental Models - by Thomas Grip

Gamasutra.com Blogs - 28 April 2017 - 6:21am
Reality is a fiction created by our brains, a mental model of the outside world. Knowing how this works is crucial to game development and these mental simulations has a huge effect on how a game feels and plays.
Categories: Game Theory & Design

How To Record and Post GIFs Showing Your Game - by Sara Casen

Gamasutra.com Blogs - 28 April 2017 - 6:21am
Here's a simple and straightforward guide on how to cut together and post GIFs showing your game! I'll use the GIFs we have produced for our game Lake Ridden as a case study to help you get started!
Categories: Game Theory & Design

How Do Hackers Infect Gamers with Viruses? - by Ruslev Berg

Gamasutra.com Blogs - 28 April 2017 - 6:21am
Read this article to learn several real-world techniques criminals use to infect gamers with malware and spyware.
Categories: Game Theory & Design

The Best Old School Arcades in the USA - by Amanda Walters

Gamasutra.com Blogs - 28 April 2017 - 6:21am
A deep dive into some of the best old school arcades across the US. Perfect for anyone looking for destinations to reconnect with gamings heritage.
Categories: Game Theory & Design

My Game Development End-Game - by Trent Polack

Gamasutra.com Blogs - 28 April 2017 - 6:20am
I wrote a late night ramble thing on — WAIT FOR IT — systems design! Kinda. Also ghostbusters and persona and MGS5 and Far Cry 2. Which have so much (nothing) in common.
Categories: Game Theory & Design

Applying Rock Paper Scissors to Video Games - by Devon Wiersma

Gamasutra.com Blogs - 28 April 2017 - 6:20am
An examination of the use of Rock Paper Scissors as a game mechanic, including the drawbacks of using it to determine outcomes against AI opponents.
Categories: Game Theory & Design

Creating Suspense in Video Games: An Outlast Case Study - by Ben Sim

Gamasutra.com Blogs - 28 April 2017 - 6:20am
Before the launch of the first installment of the game in 2013, Red Barrels was just another indie developing company from Quebec, Canada. However, when Outlast was finally released, the positive feedback from fans and critics launched the company into...
Categories: Game Theory & Design

The Debate Behind Refunding Games - by Josh Bycer

Gamasutra.com Blogs - 28 April 2017 - 6:20am
With the recent announcement of Microsoft planning on allowing gamers to refund games, I want to talk about the issue between developers and consumers.
Categories: Game Theory & Design

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