Game Design

New Releases Available For Avatars of War

Tabletop Gaming News - 22 May 2018 - 2:00pm
It might be called the Empire of Men, but there’s some kick-ass women lining up on the battlefield, too. This month’s releases from Avatars of War include the Warrior Priestess and Sunna of Sonnstahl. To celebrate these ladies’ arrival, everything for the Empire of Men faction is on sale for 15% off this week. From […]
Categories: Game Theory & Design

Rebel Minis Releases Qwik: A Game of the Wastelands

Tabletop Gaming News - 22 May 2018 - 1:00pm
Rebel Minis is pleased to announce that they’ve released Qwik: A Game of the Wastelands. It’s a new fantasy sports game set in a post-apocalyptic world. Hey, when not running away from nuclear mutants, you still wanna just play around some, right? Grab the dog skull and get in there! From the announcement: Rebel Minis […]
Categories: Game Theory & Design

Initiative Magazine issue 11 Out Now

Tabletop Gaming News - 22 May 2018 - 12:00pm
When you want to fill your day with gaming, a gaming magazine is a perfect way to do so. In this instance, we have the 11th issue of Initiative Magazine. It’s loaded with articles on such items as Gangs of Rome, the continuation of their RPG adventure, and a look at games like the Batman […]
Categories: Game Theory & Design

Podcast Radio

Tabletop Gaming News - 22 May 2018 - 11:00am
Monday’s gone. Tuesday is upon us. The work week will hopefully go by quickly, as it’s a 3-day weekend coming up. Of course, I’m excited about any weekend, but a 3-day is just that much better. To help speed things along, I’m gonna be going with some gaming podcasts while I work on proofing rulebooks […]
Categories: Game Theory & Design

Battlefront Posts UK Open Day Info, Previews Exclusive Mini

Tabletop Gaming News - 22 May 2018 - 10:00am
Battlefront’s UK Open Day is coming up next month. It’s a chance to go out and hang out with the game designers, ask them questions, learn all about what they’ve got planned for their different games, and pick up a sweet exclusive figure. Everyone loves exclusive figures, and this one rocks! Have a peek for […]
Categories: Game Theory & Design

Mordenkainen’s Tome of Foes Up On Roll20

Tabletop Gaming News - 22 May 2018 - 9:00am
Roll20 is the perfect way to play RPGs with your friends all over the world, online, in real time. And they’re making sure that you get the latest books available for the most popular RPGs as soon as possible. As such, they’ve got Mordenkainen’s Tome of Foes available for purchase and support on their site. […]
Categories: Game Theory & Design

How Startups Are Keeping Innovation Alive in the Social Casino Sector - by Daniel Kashmir

Gamasutra.com Blogs - 22 May 2018 - 8:54am
All of the money being poured into the social casino space should have made it more difficult for small, independent studios to compete. Instead, these startups are thriving by finding ways to keep innovating on the genre.
Categories: Game Theory & Design

Fantasy Flight Previews Actions in X-Wing

Tabletop Gaming News - 22 May 2018 - 8:00am
The X-Wing Miniatures Game is getting its first new edition. Obviously, being the popular game that it is, people like how the game works. But that doesn’t meant here’s not room for improvement and change. In this preview, we get a look at how Actions work in the game. Are they exactly the same as […]
Categories: Game Theory & Design

Game Design Beyond Screens & Joysticks - Game Interaction Loop (2/5) - by Tatiana Vilela dos Santos

Gamasutra.com Blogs - 22 May 2018 - 7:12am
Tatiana Vilela dos Santos is an indie game designer and digital artist. She makes games with unique physical interfaces and new technologies, all part of her interactive multimedia project MechBird. She gave in March 2018 a 60 minutes long talk at the GDC
Categories: Game Theory & Design

Five Productivity Tips for Solo Devs - by Shane Neville

Gamasutra.com Blogs - 22 May 2018 - 7:10am
Working solo is hard. Procrastination, distraction and lack of motivation can destroy a project. Here are five simple tips to help solo developers stay productive and finish their games.
Categories: Game Theory & Design

What’s New in Unity 2018.1 Beta? - by Dr. Michael Garbade

Gamasutra.com Blogs - 22 May 2018 - 7:10am
The 4 main new features introduced in Unity 2018.1 beta are Scriptable Render Pipelines (SRP), Shader Graph, the C# Job System, and Particle System Improvements.
Categories: Game Theory & Design

How we were able to offer a free EARTHLOCK upgrade to all customers - by Bendik Stang

Gamasutra.com Blogs - 22 May 2018 - 7:05am
This is a post about how we finally were able to ensure that all our customers who bought the initial version could get the new extended game for free.
Categories: Game Theory & Design

How To Create An Indie Game Whilst Holding Down A 10 Hour A Day Job, Being A Husband And Father – Part 3 - by Stavros Pilatis

Gamasutra.com Blogs - 22 May 2018 - 7:03am
The third part in a series where I dicuss how I created, GLO, my first commercial game and released it to Steam in 3 months, whilst also juggling being a father, holiding down a 10 hour a day job and taking part in a fitness transformation competition.
Categories: Game Theory & Design

Group Pathfinding & Movement in RTS Style Games - by Andrew Erridge

Gamasutra.com Blogs - 22 May 2018 - 7:02am
A practical approach to problems making group movement feel good and coordinated in an RTS style game.
Categories: Game Theory & Design

How Hard is Too Hard? - by No Moss Studios

Gamasutra.com Blogs - 22 May 2018 - 7:02am
Reuben from No Moss Studios talks about how the decisions that went into balancing a game that was intentionally trying to be hard. Where is the line between hard and frustrating?
Categories: Game Theory & Design

From Steam to Switch: A Journey of an Indie Game - by Eray Uygun

Gamasutra.com Blogs - 22 May 2018 - 7:02am
Is Nintendo Switch a salvation or a trap for indies? Let's have a closer look.
Categories: Game Theory & Design

CMON Launches Arcadia Quest: Riders Kickstarter

Tabletop Gaming News - 22 May 2018 - 7:00am
The lands surrounding the city of Arcadia have long been home to massive beasts, all living happily in the lush fields and forests. However, as the city has been attacked over and over, the surrounding lands have degenerated. Forced to move, these huge creatures have done just that… right into the middle of town! They’ve […]
Categories: Game Theory & Design

PaizoCon Coming This Weekend

Tabletop Gaming News - 22 May 2018 - 6:00am
You all know how much I look forward to the weekend. It’s my favorite. And, I mean, conventions are awesome, too. So, you team up a convention with a weekend (ok, so most conventions are on the weekend, but you know what I mean), and it’s just a super weekend. That’s what we’ve got this […]
Categories: Game Theory & Design

BFF – A Game About Girl Friendship

Gnome Stew - 22 May 2018 - 6:00am

Terri

I had the pleasure of interviewing Mother and Son team Terri and Ross about their new game BFF. It’s a really interesting game about friendship that is doing some really innovative stuff, and is based off the roleplaying game Fall of Magic.

What’s BFF about?

T: BFF! is about ‘tween friendship.  A great and fun opportunity to try out various personalities and enter landscapes, such as:  a day at Ghost Duck Middle School, a week at Camp Summertime, overnight in Tiffy’s bedroom or a sneak visit to Ms Wei’s garden.  And I guess you could say the game is about adventure.

R: BFF is about friendship, and how our relationships change and grow as we change and

Ross

grow.

Why did you decide to make a game about girl friendship? T: I wanted to create a game to interest ‘tween girls.  What is more important at that age than friendship?  There’s so much intensity around whether they are lasting, true, or disappointing.  They shape us and ultimately are even more influential than our families.  R: It was my mom’s idea! What role did you each play in the design and concept? T: Ross inspired me to even think about designing a game.  Once I got the bug, I drew on my experience as a children’s author and focused on an audience of 10 to 13-year old girls, a group I felt might be underserved in story game world.  I wasn’t inhibited by what was going to make it a good game; that was Ross’s territory.  He is experienced in game theory and how to put it to work. Once Ross was on board, we spent hours deliberating on which of my ideas would actually work, and adding concepts of his own.  We had a good balance and had fun bouncing our ideas off each other. R: I’m a mechanics and publishing guy. Mom is the guardian of the spirit of the game, we both worked together with Tay and Veta to generate the content along with our design consulting team. What’s it like working with your son/mom on a game? T: It’s the BEST.  I’m so lucky we like and respect each other.  We laugh a lot!  The only thing that was tricky was getting used to him calling me, “Terri.”   R: Haha, oh Terri! She also reads my mind which is creepy and useful. We get along really well. And Terri has a ton of knowledge about making media for kids. What are your biggest inspirations for this design? T: Of course, I was a ‘tween girl, and so was my daughter (Ross’s sister.) Those days are forever imprinted on me.  I’m also inspired by Ross’s passion for games and game design.  The importance of children’s stories has been a lifelong focus, from my own childhood, as well as readers of the books I write. R: The design is based on Fall of Magic, the flavor is kind of cartoon-networky / lumberjanes. What do you hope people experience with this game?

T: This game works as well for ‘tween girls as it does for others wanting to reinvent their middle school experience.  There’s opportunity to create characters like you or quite different.  And we’ve provided lots of prompts to allow your own creativity to blossom.  I hope players have fun, surprises, and maybe even experience thought-provoking moments.  

Terri Cohlene grew up in a suburb of Seattle, Washington where she competed with her two brothers in polliwog-hatching, berry-fighting and slug-wrangling. She is the author of nine books for children including, Witch’s Brew~Wicked, Wacky Poems for a Dark, Dark Night.  A former art director and editor of her own imprint, Terri currently serves on the board of Olympia Poetry Network and is a writer, freelance editor, and game designer in Olympia, Washington. You can catch up with her at: www.terricohlene.com.

Ross Cowman is the owner of Heart Of The Deernicorn, a studio and workshop in downtown Olympia. They make beautiful games to inspire creativity, build community, and expand our sense of possibility. Check out their games at www.heartofthedeernicorn.com

BFF! – The rpg of girlhood, friendship, and adventure! ! May 1st-June 1st

 

Categories: Game Theory & Design

The RPGnet Interview: Cognitive Merchant, Game Aids

RPGNet - 22 May 2018 - 12:00am
A maker of gorgeous game items.
Categories: Game Theory & Design

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