Game Design

More Crucible Guard Releases Available From Privateer Press

Tabletop Gaming News - 3 hours 59 min ago
Warmachine’s latest faction, the Crucible Guard, are hitting battlefields the world over. The starter army and a little more was released last week, but it’s time to bulk up your forces some more. The new Heavy Warjack kit, as well as a new unit and command attachment are ready to head to war. Source
Categories: Game Theory & Design

Harn Christmas in July Sale Happening Now

Tabletop Gaming News - 4 hours 58 min ago
Ho ho ho! Merry Christmas in July! I’m Santa Paws and I’m here to give gifts to all the good little gamers out there. In this case, it’s a special sale on everything Harn. You can get 25% off your order by using the special coupon code. From the announcement: HârnWorld: Christmas In July – […]
Categories: Game Theory & Design

Fray: The Restless Sea RPG Up On Kickstarter

Tabletop Gaming News - 5 hours 58 min ago
Yo ho, yo ho, a sailor’s life for me. Take to the oceans with Fray: The Restless Sea, a new RPG setting and system that’s up on Kickstarter now. Two coastal city-states are on the precipice of war. Into this, you find your PCs. Will you favor one place over the other? Try and avoid […]
Categories: Game Theory & Design

New French Releases For Team Yankee

Tabletop Gaming News - 6 hours 59 min ago
When it comes to World Wars, the French have had a rather tough time at it. Usually one of the first countries singled out for attack, they’ve had to twice fight off enemy troops from within their borders. They’re looking to make sure that WWIII isn’t a repeat, and have the arms, equipment, and troops […]
Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 7 hours 59 min ago
Happy Weekend Eve! As always, I’m excited that it’s Friday. I’ve got D&D tonight and then a weekend of cleaning. But hey, there’s still some gaming in there. But before I pretend I’m a blue dragonborn and then go all domestic on my domicile, I need to fill up on some bite-sized gaming stories. Today […]
Categories: Game Theory & Design

Latest Issue of Irregular Magazine Now Available

Tabletop Gaming News - 8 hours 59 min ago
The lines at San Diego Comic Con can be really, really, really long. So, what do you do while you’re standing in line (or, you know, if you’re not one of the people there and just have some time on your hands)? You read a gaming magazine! And Irregular Magazine has their latest issue now […]
Categories: Game Theory & Design

Renegade Game Studio Running Outbreak: Undead Survival Scavenger Hunt at Gen Con

Tabletop Gaming News - 9 hours 58 min ago
Ok, I have to admit, this sounds pretty cool. Renegade Game Studio, to celebrate their upcoming Outbreak Undead Survival Guide, is running a special Outbreak Undead Survival Scavenger Hunt at Gen Con. It’s part Assassin, it’s part Scavenger Hunt, it’s part Augmented Reality. From the announcement: The world is overrun with undead. Humanity has turned […]
Categories: Game Theory & Design

Building a Home: How to Construct a Card Game - by Nicholas Kinstler

Gamasutra.com Blogs - 10 hours 48 min ago
With a card game set featuring anywhere from 80 to 200+ cards, documentation and organization is incredibly important. In this article, Nick Kinstler explains what a card file is and provides an outline of the card game development process.
Categories: Game Theory & Design

The Appeal of the Shop Simulator Genre - by Josh Bycer

Gamasutra.com Blogs - 10 hours 49 min ago
The Shop Simulator Genre has grown among Indie and Mobile developers over this decade, but many designers still fail to understand what makes the genre's mix of combat and shop management so endearing that we still remember Recettear.
Categories: Game Theory & Design

Level design: Tricks of the trade - by Jonathon Wilson

Gamasutra.com Blogs - 10 hours 58 min ago
In this post, I look into some of the various level design techniques that can be used during the level creation process, that can help to communicate your design intent and direct the player through a level.
Categories: Game Theory & Design

New Way of the Fighter Pack Available From Ninja Division

Tabletop Gaming News - 10 hours 59 min ago
Any good fighting game is going to have a large variety of fighters to choose from. You don’t want to end up facing off with just the same 3-4 time and time again. That gets old. Well, Way of the Fighter is adding to its select screen of fighters with a new pack, bringing two […]
Categories: Game Theory & Design

Textual Procedural Generation and Narration: Generalities, Opinions, Tips and Perspectives. - by Fibre Tigre

Gamasutra.com Blogs - 10 hours 59 min ago
After reviewing basic techniques for narrative writing in games and less basic ones, such as the use of AI, we propose the idea of a narrative and lore design emerging from the actions of the players.
Categories: Game Theory & Design

Designing and implementing a pool allocator data structure for memory management in games - by Mateus Gondim Lima

Gamasutra.com Blogs - 11 hours 2 min ago
A Implementation of a Pool allocator data structure in C++ for memory management.
Categories: Game Theory & Design

John Kovalic’s Charity Bike Ride Fundraiser Going On Now

Tabletop Gaming News - 11 hours 59 min ago
Every year, John Kovalic, artist extraordinaire who has done work for projects like Cash ‘n’ Guns, Munchkin, and his Dork Tower series of comics (along with many, many, many others) does a charity bikeride event. The event raises money to bring healthy food to underprivileged people around Kovalic’s hometown. It’s a good cause, you can […]
Categories: Game Theory & Design

Z-Man Taking Pre-Orders For Pandemic 10th Anniversary Edition

Tabletop Gaming News - 12 hours 58 min ago
Hard to believe, but Pandemic has been around for 10 years. A full decade of sniffling, sneezing, coughing, aching, stuffy heads, and fevers. With this milestone being reached, Z-Man Games is coming out with a special 10th anniversary edition of the game. Pre-orders are being taken now, and those that are lucky will get a […]
Categories: Game Theory & Design

Skirmisher Publishing Releases Men & Monsters of Polynesia

Tabletop Gaming News - 19 July 2018 - 3:00pm
All around the world, different peoples have their various tales and legends. Strange monsters, mythical heroes, lost civilizations, fantastic locations. Skirmisher Publishing looks to bring those to your tabletop. Their latest release heads to the islands with Men & Monsters of Polynesia. From the announcement: One of the most fascinating regions of our own world […]
Categories: Game Theory & Design

Looney Labs Announces Two Star Trek Fluxx Games

Tabletop Gaming News - 19 July 2018 - 2:00pm
Fluxx is boldly going where no Fluxx has gone before! Looney Labs has announced the release of two new Fluxx games, based on the acclaimed Star Trek franchise. One gives you classic Trek, while the other delves into The Next Generation. Want to play them together? There’s the Bridge Expansion for that. Just might want […]
Categories: Game Theory & Design

Fantasy Flight Announces Jabba’s Realm Campaign For Imperial Assault

Tabletop Gaming News - 19 July 2018 - 1:00pm
One thing with having apps for your games is that you can release new content electronically. And that’s just what Fantasy Flight has done for Imperial Assault. Those of you with the game, the app, and the Jabba’s Palace expansion can get a new campaign to play through. Just download it and off you go! […]
Categories: Game Theory & Design

AEG Running Thunderstone Quest Kickstarter

Tabletop Gaming News - 19 July 2018 - 12:00pm
AEG is running another Kickstarter for their popular Thunderstone Quest deck-building game. It’s called Back to the Dungeon, and it includes their previous material, along with all-new items. It’s a bit more of everything, and includes rules for solo and co-op play. From the campaign: Thunderstone designed by Mike Elliott is a deckbuilding game of […]
Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 19 July 2018 - 11:00am
We’ve made it to Thursday. Just a bit more work and we’ll get back to the weekend. I’m sure we can do it. And while I’m thinking my weekend might be filled with a deep-cleaning of the apartment, that doesn’t mean you can’t go and do some gaming. In fact, if someone out there could […]
Categories: Game Theory & Design

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