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Matthew Saunders: Anatomy of a Drupalcamp - The Tools

Planet Drupal - 2 hours 42 min ago

I've been involved with Drupalcamp Colorado since 2007. Sometimes I've had a significant role, other times I've taken a bit more of a back seat. I was also pretty heavily involved in Drupalcon when it was in Denver. Over the last 8 months or so, I've had quite a bit more insight into the Cons themselves through my interaction with the Drupal Association. This last year I've been the project manager for Drupalcamp Colorado 2014. This has left me with with some personal insights that might help others wanting to run a camp.

drupaldrupalcamp coloradohow to do a camp
Categories: Drupal

Stanford Web Services Blog: Agile Project Management and its flavors: where does Scrum end and Kanban begin?

Planet Drupal - 7 hours 44 min ago

Agile has become a big buzz word recently in the project management world. In this post, I'll try to clarify where some of the lines are being blurred between terms like Agile and Scrum, and what some of these terms actually mean.

Keep in mind while reading this that I am primarly trained in Scrum, so my descriptions of other Agile methodologies are only decently informed. :)

What is Agile Project Management?

From the ever-present wikipedia:

Categories: Drupal

Drupal 8 and iOS: REST Export for Drupal 8 View

Planet Drupal - 8 hours 37 min ago
REST Export for Drupal 8 View Swiss knife of Drupal 8’s REST api

Hi! Drupal Community.

As we all are working very hard for upcoming major release I am feeling excited to write this. This blog is all about REST Export feature of Drupal 8’ view. Let me first brief you about what is the REST api and than I will explain you how REST Export is important for building custom REST api for your Drupal 8.

REST (Representational State Transfer) is a web service architecture to expose your resources to outer world. It follows http architecture to expose the resources of your web site i.e you have GET, POST, PATCH,DELETE etc methods to manipulate resources with out web interface. In context to Drupal , a node will have GET method that will require node id and it will return you details related to that node in XML, JSON or HAL + JSON format. If you have ever used REST api for some famous web services like twitter, facebook then you will find those API very well defined for example  GET on /status will give you current status details and GET on /status/comments will give you comments posted on your current status. In context to Drupal we should get node details with GET on  /node/{id} and comments on particular node with GET on /node/{id}/comments. In Drupal 8 we have first REST endpoint but we don’t have second. Drupal has opt for different approach. In Drupal you can use contextual filters on view to filter content as per your parameters passed in URL . The same concept we can applies to REST Export . We can attach a REST Export to a view that only show comments with contextual filter with nodeID as parameter. So the rest export will return XML or JSON for comments related to particular node.

Here is a screenshot for it.

 

We can use REST Export with taxonomy_terms for particular vocabulary as parameter. This concept will make Drupal 8 REST api robust and it also provides good example where view modules and REST module works to gather to provide developer flexibility to develop custom REST api for their Drupal site.

Tags:
Categories: Drupal

Drupal core announcements: Drupal 8 alpha 14 on August 6th

Planet Drupal - 10 hours 38 min ago

The next alpha for Drupal 8 will be alpha 14! Here is the schedule for the alpha release.

August 3rd-5th Only critical and major patches committed August 6th, 2014 Drupal 8.0.0-alpha14 released. Emergency commits only.

(Note that there are two concurrent Drupal 8 sprints Aug. 7-10, so we aren't planning to have the usual "disruptive patch window" following this alpha.)

Categories: Drupal

Flea Sounds - by Mike Hanson

Gamasutra.com Blogs - 11 hours 4 min ago
One man game creator Mike Hanson breaks down a bit of the process behind his sound and music.
Categories: Game Theory & Design

Variety Is the Spice of... Game Development - by Michael Hicks

Gamasutra.com Blogs - 11 hours 23 min ago
An article about burnout, the creative process, love and the video game industry.
Categories: Game Theory & Design

Advanced Races 11: Shadow Fey (Pathfinder RPG)

New RPG Product Reviews - 12 hours 37 min ago
Publisher: Kobold Press
Rating: 5
There is method to the madness inherent in the shadow fey, amply reflected in this book which distils out the essence of what makes shadow fey tick - at least as well as mortal minds can comprehend.

We read a little of the race's history - something about which there is dispute and debate even in shadow fey circles never mind amongst outsiders - and find out how they'd work as player-characters, details equally useful to GMs who wish to use them as fully-developed antagonists.

There is copious background on shadow fey society - a complex and ever-shifting structure of feudal relationships that is elitist and hierarchical... and woe betide the shadow fey who forgets his place or acts out of turn! But of course, ALL shadow fey believe themselves to be superior to everybody else, even if there is a distinct pecking order within their own ranks.

Shadow fey always take great care in their appearance and attire, meticulous and dressing as finely as they can afford, be in court robes or attire appropriate to their profession. They value romance and passion, but prize correct etiquette, seeming to view everything as some kind of stately dance with very strict rules.

Should you wish to play a shadow fey, most classes are open to them. However, whilst they are fascinated by divine magic they tend not to be very good at it, thus there are few clerics; and few are willing to take on the sheer discipline necessary to become a monk. Bards and any class combining magic and combat are popular choices, as are rogues. Sorcerers are more common that wizards, but the shadow fey love pacts and quite often become witches too. Racial traits, new feats and various other options are provided for the budding character to choose from; and there are also spells, magical items and creatures appropriate to them here.

Foul and grim or intriguing and beautiful? You'll have to decide, but play one or meet them, you are likely to be changed by your association with the shadow fey, and this book provides plenty of resources to make it happen.
Categories: Game Theory & Design

Dcycle: New Drupal 7 project checklist

Planet Drupal - 13 hours 52 min ago

I had this checklist documented internally, but I keep referring back to it so I'll make it available here in case anyone else needs it. The idea here is to document a minimum (not an ideal) set of modules and tasks which I do for almost all projects.

Questions to ask of a client at the project launch
  • Is your site bilingual? If so is there more than one domain?
  • What type of compatibility do you need: tablet, mobile, which versions of IE?
  • How do you see your post-launch support and core/module update contract?
  • Do you need SSL support?
  • What is your hosting arrangement?
  • Do you have a contact form?
  • What is your anti-spam method? Note that CAPTCHA is no longer useful; I like Mollom, but it's giving me more and more false positives with time.
  • Is WYSIWYG required? I strongly suggest using Markdown instead.
  • Confirm that all emails are sent in plain text, not HTML. If you're sending out HTML mail, do it right.
  • Do you need an on-site search utility? If so, some thought, and resources, need to go into it or it will be frustrating.
  • What kind of load do you expect on your site (anonymous and admin users)? This information can be used for load testing.
  • If you already have a site, should old paths of critical content map to paths on the new site?
  • Should users be allowed to create accounts (with spam considerations, and see if an admin should approve them).
Sprint Zero: starting the project

Here is what should get done in the first Agile sprint, aka Sprint Zero:

  • If you are using continuous integration, a Jenkins job for tracking the master branch: this job should fail if any test fails on the codebase, or if quality metrics (code review, for example, or pdepend metrics) reach predefined thresholds.
  • A Jenkins job for pushing to dev. This is triggered by the first job if tests pass. It pushed the new code to the dev environment, and updates the dev environment's database. The database is never cloned; rather, a site deployment module is used.
  • An issue queue is set up and the client is given access to it, and training on how to use it.
  • A wiki is set up.
  • A dev environment is set up. This is where the code gets pushed automatically if all tests pass.
  • A prod environment is set up. This environment is normally updated manually after each end of sprint demo.
  • A git repo is set up with a basic Drupal site.
  • A custom module is set up in sites/*/modules/custom: this is where custom function go.
  • A site deployment module in sites/all/modules/custom. All deployment-related code and dependencies go here. A .test file and an .install should be included.
  • A site development module is set up in sites/*/modules/custom, which is meant to contain all modules required or useful for development, as dependencies.
  • A custom theme is created.
  • An initial feature is created in sites/*/modules/features. This is where all your features will be added.
  • A "sites/*/modules/patches" folder is created (with a README.txt file, to make sure it goes into git). This is where core and contrib patches should go. Your site's maintainers should apply these patches when core or contrib modules are updated. Patch names here should include the node id and comment number on Drupal.org.
Basic module list (always used) Development modules (not enabled on production)

I normally create a custom development module with these as dependencies:

Multilingual modules Launch checklist
  • Design a custom 404, error and maintenance page.
  • Path, alias and permalink strategy. (Might require pathauto.)
  • Think of adding revisions to content types to avoid clients losing their data.
  • Don't display errors on production.
  • Optimize CSS, JS and page caching.
  • Views should be cached.
  • System messages are properly themed.
  • Prevent very simple passwords.
  • Using syslog instead of dblog on prod
In conclusion

Most shops, and most developers, have some sort of checklist like this. Mine is not any better or worse than most, but can be a good starting point. Another note: I've seen at least three Drupal teams try, and fail, to implement a "Drupal Starter kit for Company XYZ" and keep it under version control. The problem with that approach, as opposed to a checklist, is that it's not lightweight enough: it is a software product which needs maintenance, and after a while no one maintains it.

Tags: blogplanet
Categories: Drupal

Modules Unraveled: 113 - Updates on the WalkHub project with Kristof Van Tomme - Modules Unraveled Podcast

Planet Drupal - 14 hours 23 min ago
Published: Wed, 07/30/14Download this episodeWalkhub
  • You’ve been on the show before to talk about walkthrough.it, but some things have changed since then. So, can you give us an overview of what Walkhub is?
  • What are walkthroughs?
  • What is your pricing model on Walkhub?
  • You’re in the process of a second Indiegogo campaign, but what was the first one for?
    • How did your first Indiegogo campaign go?
  • What is the current Indiegogo camaipn for?
    • What’s the status on that?
  • Why are you doing another campaign? Why aren’t you out of BETA yet? What’s the story there?
AMA
  • You just did an AMA on Reddit yesterday. How did that go?
  • What were some common questions? Or ones that stuck out to you?
Episode Links: Kristof on drupal.orgKristof on TwitterIndiegogo CampaignWalkhub.netReddit AMAWalkhub Demo on YouTubeTags: 
Categories: Drupal

Phase2: Amazing Design Through Empathy

Planet Drupal - 14 hours 51 min ago
What can web designers learn from design of a timepiece for the blind?

 

The difference between a good product and an amazing one boils down to one thing: Empathy. Developing an understanding of your users that is so deep that you can feel what they feel enables you to design products and experiences that will truly resonate with your users.

Through illustrative and entertaining examples, I will take you on a tour of the the highs that are achievable through empathic design, and some of the depths that designers sink to when they design without empathy. You’ll learn how to activate the empathy that is already within you, and how you can use that power to improve all aspects of your product design, from requirements gathering to user research, and everything in between.

Join me for my presentations on this topic this week:

 

Drupal Capital Camp & Gov’t Days

Wednesday, July 30 from 11:15AM – Noon in room F1/F2

Design4Drupal Boston 2014

Saturday, August 2 from 3:30 – 4:30pm in room 141

 

Categories: Drupal

Code Karate: Drupal 7 Panelizer Module

Planet Drupal - 15 hours 4 min ago
Episode Number: 160

The Drupal 7 Panelizer Module allows you to panelize (or use panels) for any entity type on your Drupal 7 site. This allows you to change the layout of a node page, user page, or any other type of entity that you can think of. Although it's a little more complicated to set up, the Panelizer module allows you to set up a slimmed down panels interface for other site managers to use.

Tags: DrupalPanelsDrupal 7Site BuildingDrupal Planet
Categories: Drupal

Baby Steps and Giant Leaps: Motivating Players with Achievements - by Zac Zidik

Gamasutra.com Blogs - 15 hours 12 min ago
This post describes two types of achievements that can inspire people to play your games and keep them coming back for more.
Categories: Game Theory & Design

TUnit

New Drupal Modules - 17 hours 13 min ago

twistor's unit testing helpers.

8.x has PHPunit. 7.x does not.

TUnit is a collection of hacks to help unit testing for 7.x.

Suggestions are more than welcome.

Categories: Drupal

Game Screenshots that sell on the Apple App Store - by Alexandru Bleau

Gamasutra.com Blogs - 17 hours 23 min ago
An overview of what to pay attention to when making screenshots for the App Store so they help sell the game.
Categories: Game Theory & Design

Porting Grids from Unity to GameMaker - by Herman Tulleken

Gamasutra.com Blogs - 17 hours 53 min ago
In this post I describe some of the issues we encountered when we ported our C# Unity plugin to GameMaker, how we overcame the limitations of GameMaker's language, and what insight we gained into our design because of it.
Categories: Game Theory & Design

Forum One: Double the Fun: DC Drupalists Unite!

Planet Drupal - 19 hours 45 min ago

What could be more fun than summer camp? A Drupal summer camp, of course. And what could be more fun than a Drupal summer camp? Why, two Drupal summer camps, of course – merged into one!

This week we’re witnessing the unity of two long-awaited DC Drupal events with the joining of CapitalCamp and Drupal 4 Gov into a single event – CapitalCamp and Gov Days – and we’re enthused by all the possibilities that will come from having our local Drupal friends all in one place!

On Your Mark, Get Set…

This year we’re doing something brand new at CapitalCamp – we’re sprinting! That’s right, Forum One is hosting a Coder Lounge and Code Sprint room (Rooms C1 & C2) for fellow Drupalists to collaborate and bang out code together. This dedicated room will be available throughout CapitalCamp and Gov Days for developers to meet, greet, and collaborate on Drupal 8 code sprints. Developers will be convening in the mornings and afternoons to introduce sprints, identify issues, and get each other up and running…er, sprinting. Whether you’re new to code sprints or a seasoned veteran, come join us and contribute to the future of Drupal!

Expert Sessions

Our all-star team is proud to be presenting five sessions to the DC Drupal community this year!

On WednesdayDan Mouyard presents on Advanced Theming Tactics, covering how to follow the Drupal 8 CSS Architecture Guidelines while theming a Drupal 7 site, including:

  • Controlling Drupal’s markup
  • Creating custom layouts
  • Organizing your Sass partial structure
  • Using SMACSS to write maintainable CSS

Later in the day, William Hurley will be demystifying acronyms and bureaucratese with his session on Deploying Secure Drupal Sites, providing a roadmap for developers and IT managers to meet government security obligations while laying out specific issues that might be encountered, and how to overcome them.

On Thursday afternoon, Michael Rader, Sarah LeNguyen, and John Schneider are excited to present Hot Planet, Cool Site: Relaunching GlobalChange.gov – the inside story of the design and relaunch of this major website under the U.S. Global Change Research Program (USGCRP) that focuses on assessing the impacts of climate change in the United States. Relaunching GlobalChange.gov was a big project that garnered big praise from the national press (and even the White House!), so we’re thrilled to be presenting on the site with our client at USGCRP for the first time.

And also on Thursday, Kalpana Goel will join with William Hurley to present a session on Routing in Drupal 8 to explain the many parts of routing, how to convert from the Drupal 7 menu system to the Drupal 8 routing system, as well as defining local tasks, local actions, and contextual links in Drupal 8.

But that’s not all, because on Friday, William returns for a CapitalCamp threepeat to present his final session of the conference: Automate All The Things – addressing why you need to be using automation, the tools you can use to make your development faster, easier and less error-prone, and common pitfalls that you might encounter along the way.

Seeing Red

As at DrupalCon last month, you’ll find Forum One staff in the hallways, sessions, and BoFs wearing our red shirts. Among our other attendees this week:

Once again, we’re excited as always to be actively participating in our hometown Drupal camps and are looking forward to sharing our knowledge, meeting new Drupal friends, and learning about new projects for us to explore.

Will you be at CapitalCamp and Gov Days this week? Stop by the Forum One Coder Lounge to say hi, or drop us a line at marketing@forumone.com – we’d love to meet up with you at Camp this year!

Categories: Drupal

From Waterfall (Environments) to Agile (Warriors) - by Paul Nunes

Gamasutra.com Blogs - 20 hours 3 min ago
As a Sound Designer for video games coming from a film background, I had to change my processes to work more effectively on Blade Symphony. I outline the changes (and their hurdles) in this blog post as well as few specific methods I found useful.
Categories: Game Theory & Design

Touch Love: Ledoliel and the world of Devine Lu Linvega

Social/Online Games - Gamasutra - 20 hours 23 min ago

Leigh Alexander spends time with Ledoliel, an often-intimate, often-violent alien negotiation app -- and looks into the distinctive world of its multidisciplinary creator, Devine Lu Linvega. ...

Categories: Game Theory & Design

Janez Urevc: Progress of Disqus project in GSoC 2014

Planet Drupal - 29 July 2014 - 11:57pm

For more info about the project and it's progress see the post on groups.drupal.org.

Categories: Drupal

DrupalCon Amsterdam: Become a Mentor at DrupalCon Amsterdam

Planet Drupal - 29 July 2014 - 11:29pm

From volunteering your time at events to making a donation, there are plenty of ways to give back to the Drupal project - but by and large, one of the most important things individual Drupalers can do is donate their expertise and become a mentor.

Currently, we have only 24 mentors signed up, and we need 40 mentors to make DrupalCon Amsterdam a success. We’re anticipating several hundred individuals sign up for to join the sprint on Friday and mentorship is a great way to help people new to contributing learn Drupal and, eventually, contribute back valuable time, resources, and code to the project.

To become a mentor, click here to sign up. We need mentors for all levels of Drupal expertise, from teaching absolute Drupal beginners to assisting advanced users how to navigate the Drupal.org issue queue.

Need a ticket to attend?

There are a limited number of free DrupalCon ticket coupons available for people who sign up to mentor, and the deadline to sign up and request a ticket is Friday, 1 August. Don't miss out on an opportunity to help others and get your ticket sponsored!

We’re looking forward to the Amsterdam Mentored Code Sprint and the First-Time Sprinter Workshop. We hope that you’ll join us there!

--
Cathy Theys (YesCT)
Brian Gillbert (realityloop)
Ruben Teijeiro (rteijeiro)
DrupalCon Amsterdam Sprint Leads

Categories: Drupal
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