KnackForge: How to update Drupal 8 core?

Planet Drupal - 23 March 2018 - 10:01pm
How to update Drupal 8 core?

Let's see how to update your Drupal site between 8.x.x minor and patch versions. For example, from 8.1.2 to 8.1.3, or from 8.3.5 to 8.4.0. I hope this will help you.

  • If you are upgrading to Drupal version x.y.z

           x -> is known as the major version number

           y -> is known as the minor version number

           z -> is known as the patch version number.

Sat, 03/24/2018 - 10:31
Categories: Drupal

Tercio Creativo Stories Competition Happening Now

Tabletop Gaming News - 29 May 2017 - 3:00pm
Tercio Creativo is once more holding one of their story-writing competitions. This is the 3rd of its kind. Now, I’m all about the non-fiction writing, myself. But if you’re good at character development, plot, resolving conflict, and all that fun kind of stuff, you might want to check it out. From the website: Here you […]
Categories: Game Theory & Design

Shades of Vengeance Releases The Outland Chronicles Patch 1.02

Tabletop Gaming News - 29 May 2017 - 2:00pm
Everyone loves to see their favorite games supported by the companies that make them. Well, if you’re a fan of The Outland Chronicles, you should also be fans of how Shades of Vengeance has their new “patch” available. It’s free to download and includes extra rules and updates for your game. From the release: THE […]
Categories: Game Theory & Design

Amazon Simple Notification Service

New Drupal Modules - 29 May 2017 - 1:41pm

This module allows your Drupal to respond to notifications from the Amazon Simple Notification service with Symfony event subscribers.

Categories: Drupal

Drinkagon Strategic Drinking Game Up On Kickstarter

Tabletop Gaming News - 29 May 2017 - 1:00pm
As I saw first-hand yesterday, people like to get together and play games (shocking, I know!). And when doing such, they also often like to imbibe alcohol (always responsibly, of course). Now, being a teetotaler, myself, I don’t quite get the “alcohol” thing, but others seem to think it’s a hoot. Combine drinking and gaming […]
Categories: Game Theory & Design

Hind & Seek Miniatures Game Rules Released

Tabletop Gaming News - 29 May 2017 - 12:00pm
Afghanistan has a pretty long history of conflict. For around a decade, it was the Russians that were trying to go in and take over the place. It didn’t turn out so well for them. But how did a technologically-superior group have such issues? Well, you can find out in Hind & Seek, a new […]
Categories: Game Theory & Design

Taking control back from the cloud

Virtual Reality - Science Daily - 29 May 2017 - 11:24am
A user-controlled file security scheme makes it possible to instantly revoke access to files hosted on Internet cloud servers.
Categories: Virtual Reality

Monday Terrain Corner

Tabletop Gaming News - 29 May 2017 - 11:00am
Hey everyone. I hope you’re enjoying your Monday. For those of you with the day off, I hope you’re having a great time. I’m still posting, obviously, though from home. That’s after yesterday spending most of it playing games and eating some great food with friends. We got in some Lanterns, some Addictive Alchemy, some […]
Categories: Game Theory & Design

Samhain Board Game Up On Kickstarter

Tabletop Gaming News - 29 May 2017 - 10:00am
The Romans. They’re one of history’s most prolific conquerors. But they certainly met with a fair share of resistance from those they were looking to enlighten with civilization (or “enlighten” with “civilization,” depending on which side of the Loricae Segmentata you were on). In Samhain, the Romans are looking to conquer the Celts, and the […]
Categories: Game Theory & Design

Geek Fever Games and DPH Studioz Teaming Up

Tabletop Gaming News - 29 May 2017 - 9:00am
Got some more of that industry news for you. In this instance, it’s that Geek Fever Games and DPH Studioz are teaming up. From the announcement: Geek Fever Games is proud to announce the acquisition of the game design arm of DPH Studioz, based in Simsbury, CT. Geek Fever owners, Jason Miceli, Matt Plourde, and […]
Categories: Game Theory & Design

Street Masters: Rise of the Kingdom Board Game Up On Kickstarter

Tabletop Gaming News - 29 May 2017 - 7:00am
Many of us grew up playing classic fighting video games. I know I spent more than a few hours with Double Dragon in my NES (and losing, terribly, all the time). Well, if you want to recreate some of that feeling on your tabletops now, you should check out Street Masters: Rise of the Kingdom. […]
Categories: Game Theory & Design

views menu relationship

New Drupal Modules - 29 May 2017 - 6:38am

Creates a views handler for menu items.

Categories: Drupal

Wild In The Streets – Roller Derby Girls Kickstarter Happening Now

Tabletop Gaming News - 29 May 2017 - 6:00am
Slow Death Games is looking to add a bit of roll & bounce to their game, Wild in the Streets by introducing a new gang. These are certainly girls who are no strangers to cracking some heads. They’re the Roller Derby Girls. From the campaign: Wild In the Streets is a fun, fast and easy […]
Categories: Game Theory & Design

Message History

New Drupal Modules - 29 May 2017 - 5:24am

The Message History module adds "new" markers to messages created by the Message module.

Categories: Drupal


New Drupal Modules - 29 May 2017 - 4:58am
Categories: Drupal

Replicate Bonus

New Drupal Modules - 29 May 2017 - 1:42am

This module provides a couple of additional functions on top of the replicate/replicate_ui modules.

  • Redirecting the user back to the node-edit form of the replica.
  • Automatically set the replicated module to unpublished state.
Categories: Drupal

view tag display views

New Drupal Modules - 29 May 2017 - 1:29am

This module let to create tag in a display view only with administration proposal.

This module is been development in, if you want to add something please make a pull request.

Categories: Drupal

Uh Oh! Monsters! More Fun For No Thank You, Evil!

Gnome Stew - 29 May 2017 - 1:00am

You all remember that wonderful game for kids and families with various ages — No Thank You, Evil!? I am delighted to tell you know the newest set of accompanying resources is currently on preorder from Monte Cook Games. Full disclosure: they sent me a PDF to review for this article, which of course I was thrilled to get because this game is great for my own small person.

If you haven’t encountered No Thank You, Evil! before, it’s a kid oriented RPG with multiple levels of play difficulty for accommodating families and growing children. There is a d6 system with pools of points that you can use to adjust the difficulty of a problem you’re encountering by “trying harder,” and it plays fast and loose and light for short games (and short attention spans) — most games target play time of 30-60 minutes. The game is themed with candy, adventure, intelligent backpacks, and places in a child’s room.

The Monster Museum

Everything you actually need to play is in the original book, of course, but this supplement can help keep things easy and low prep. Uh Oh! Monsters! is essentially the Storia version of a monster manual, but this book reads as the adorable monster museum run by Bill Zubbub and his dragon friend. Don’t pet the critters without asking first! There’s also the museum gift shop, filled with cool monster related magical items (the Froggle Goggles are my favorite).

Each monster comes with the appropriate No Thank You, Evil! stats and information as you would expect from a book of monsters: Health, Damage, Skills, Quirk, and Stuff. It’s well laid out and quick to sift through, making it a perfect GMing companion even if that GM is your ten year old. And of course, on theme for Storia, the illustrations are fun and engaging: check out the Bunnyfu ninja bunnies, or the Furry Toothed Fairy Penguins. And don’t miss the Purple People Eater — it’s a bit of a misnomer since his favorite food is spaghetti. The monsters are measured for scale at the end of the book in how many children tall they are, which I thought was a great touch.

Making More Monstery Fun

Uh Oh! Monsters! is more than just a monster manual in the classic sense of the idea though — it also includes new Nouns for creating monstery type PCs, Alien and Stormbringer.  Your heroes can earn coins to spend at the museum gift shop by helping Bill Zubbub out with little problems here or there. It’s basically a zoo and it’s a big job to keep it running smoothly! And of course when we talk monsters, there are also new adorable companion ideas, because what’s a Storia companion except your own little weird critter? There are also some ideas for using the monster museum as your setting for an adventure. Your heroes can earn coins to spend at the museum gift shop by helping Bill Zubbub out with little problems here or there. It’s basically a zoo and it’s a big job to keep it running smoothly! For randomizing, like the Story, Please! deck, Uh Oh! Monsters! also comes with the monsters as a card deck for easy reference or random drawing. As a GM I love these randomizers. Why should players have all the fun thinking on their feet? Creatively composing a story is where a large part of my enjoyment comes from, so I love that Monte Cook Games continues to cater to this style with their No Thank You, Evil! expansions.

Lares and Scares

Lares and Scares is the second part of the current release and it’s a set of four adventure modules for No Thank You, Evil! using many of the monsters in Uh Oh! Monsters!. I’m not really a module running GM in general although I like using them for ideas. There’s one beginning level adventure with a holiday theme that would actually work brilliantly for a child’s birthday party (can I say that I’m planning a bit for next year?) and three that are for players more familiar with gaming. They’re all meant to run in about 30-60 minutes, although there’s one you can flesh out in to a campaign if that’s your jam. Each adventure has handouts premade and ready for you to throw on the table like the well planned GM we all want to be.

All in all if you’re playing and enjoying No Thank You, Evil! this expansion is handy and fun, and it’s always neat to add more fuel to a child’s imagination. It’s not a real requirement for game play, but if you’re playing a lot it’s a great way to broaden your game a bit more without much effort. My favorite part is the deck of monster cards, of course — because it just suits my style so well. Hooray for randomizers!

Find more No Thank You, Evil! fun and information at

Categories: Game Theory & Design

Password No Confirm

New Drupal Modules - 29 May 2017 - 12:33am

This module removes the password confirmation field from the new user registration form so that a new user has to type their password only once. The intention is to help expedite new user registration. To use this module, just enable it, and the change will take effect. There is no configuration necessary.

This module is as simple as it gets: it simply implements a hook_form_FORM_ID_alter() on the user_registration_form form.

Categories: Drupal

Back Button Refresh

New Drupal Modules - 28 May 2017 - 11:56pm

Hard refresh the page when someone click on browser back button

  • When we click browser back button then browser loads page from browser history.
  • Suppose someone open login page and enter login credential.
  • After login click on browser back button, you can see again log in screen but you are actually logged in.
  • This module hard refresh the page on browser back button event so that you can see logged in user page instead of anonymous user page.


Categories: Drupal


Subscribe to As If Productions aggregator