Xbox Game Pass subscriptions have doubled as its library continues to grow

Social/Online Games - Gamasutra - 14 November 2019 - 2:42pm

Spencer neglected to share specific numbers, but that†™s typically the case when it comes to subscriber numbers for Xbox Game Pass and, recently, all Xbox services. ...

Categories: Game Theory & Design

Project xCloud preview sees 50 more games, hits Windows 10 in 2020

Social/Online Games - Gamasutra - 14 November 2019 - 1:46pm

Project xCloud is bolstering its library ahead of its eventual launch by increasing its current preview library of 4 games to more than 50 titles, while also detailing how the service will evolve moving into 2020. ...

Categories: Game Theory & Design

Revenue up at Paradox as it maintains focus on games with 'long lifespans and strong IPs'

Social/Online Games - Gamasutra - 14 November 2019 - 9:04am

New release Age of Wonders: Planetfall, alongside existing titles, helped Paradox Interactive increase its revenue to SEK 282.6 for the quarter ending September 30, up 26 percent year-over-year. ...

Categories: Game Theory & Design

CRM Core Customs

New Drupal Modules - 14 November 2019 - 9:03am
CRM Core Customs

Customizations for CRM Core module

Relationship Ui Autocomplete

By default appends field's "Father name" value, or any other field's value that you can configure in module's administration page, next to "Contact name" that appears in Relationship Ui autocomplete forms, for better contact identification.

Important! Fow nor you need to create that field manually in your preferred CRM Core contact type (i.e. Individual).

Categories: Drupal

Computer scientists develop new tool that generates videos from themed text

Virtual Reality - Science Daily - 14 November 2019 - 8:58am
A global team of computer scientists have developed ''Write-A-Video'', a new tool that generates videos from themed text. Using words and text editing, the tool automatically determines which scenes or shots are chosen from a repository to illustrate the desired storyline.
Categories: Virtual Reality

5 Tips For Making Your First VR Game - by Nadya Primak Blogs - 14 November 2019 - 7:23am
About a year ago, I released my game Nightcrawler VR Bowling on Steam. I learned a lot and hope to share what I learned here. Your first VR experience won’t be perfect, but with these tips you can have a smoother start and learn a little bit faster.
Categories: Game Theory & Design

Automating Machine Learning for Mobile Games - by Ben Weber Blogs - 14 November 2019 - 7:17am
Machine learning enables personalized experiences in games, and Zynga is leveraging feature generation tools to streamline this development.
Categories: Game Theory & Design

Teaching Players Through Failure Rather Than Success - by Draven Jolicoeur Blogs - 14 November 2019 - 7:09am
Do players always have to succeed in the first attempt? For The King is a fantastic roguelike experience that has chosen to make a very specific design choice that I believe is a core reason for my inability to stop playing. Let's explore this reason n
Categories: Game Theory & Design

My Favorite Features - Hacking in Blacklight Retribution - by Niklas Walenski Blogs - 14 November 2019 - 7:07am
In "My Favorite Features" I examine features I encountered in different games and explain why I like them. This post is focused on the Hacking Feature in Blacklight Retribution.
Categories: Game Theory & Design

PixelCast 11, Grand Design, Determinism, and Free Will... - by Jeremy Alessi Blogs - 14 November 2019 - 7:06am
In episode 11, Jeremy discusses how he came to realize (while playing Double Dragon IV for some reason) that games as a medium, demonstrate the peaceful coexistence of grand design, determinism, and free will in one possibility space.
Categories: Game Theory & Design

Creating a local Gamedev Community - by Ignacio Baldini Blogs - 14 November 2019 - 7:05am
A brief summary of what myself and other did to create a budding community of gamedevs, and what sort of tools you are provided with. Original article was posted by Myself over the reddit /r/gamedev
Categories: Game Theory & Design

Easy quiz

New Drupal Modules - 14 November 2019 - 6:26am

The port of the Quiz module to Drupal 8 is not yet clear.

The Easy quiz module is aimed to help educational institutions who want to have online quiz facility in their websites.

This module provides a way to create Quizzes using entities. Quizzes can be multiple choice question/ answer setup where registered users can submit their answers and see the results.

Some of the features are:-

Categories: Drupal

Gnomecast #79 – Table Size

Gnome Stew - 14 November 2019 - 5:00am

Join Ang, Matt, and Senda for a discussion about how many players is a comfortable number. There may also be talk about actual furniture. Will these gnomes find the right-sized game to keep them out of the stew?

Download: Gnomecast #79 – Table Size

The three-part Gnome Stew article series that Matt mentioned:

Obliquely referenced in this episode:

Matt’s prep-heavy article series can also be found on Gnome Stew. The latest installment is here.

Ang’s three-part Masks run on She’s a Super Geek:

Follow Senda at @IdellaMithlynnd on Twitter and on her other podcasts She’s a Super Geek and Panda’s Talking Games.

Don’t follow Matt, because he doesn’t hang out on the Internet.

Follow Ang at @orikes13 on Twitter and see pictures of her cats at @orikes13 on Instagram.

Keep up with all the gnomes by visiting, following @gnomestew on Twitter, or visiting the Gnome Stew Facebook Page. Subscribe to the Gnome Stew Twitch channel, check out Gnome Stew Merch, catch the Gnome Stew YouTube channel, and support Gnome Stew on Patreon!

For another great show on the Misdirected Mark network, check out Misdirected Mark!

Categories: Game Theory & Design

Commerce Bambora Europe

New Drupal Modules - 14 November 2019 - 3:11am

This module integrates Bambora Europe API (Bambora Payform, Paybyway) with Drupal Commerce, providing an off-site payment method. E-commerce site owners may configure e-payments (online banks) via Bambora using this module.

Currently supported banks include (as per Bambora Europe API):

Categories: Drupal

Rabbit hole href link alter

New Drupal Modules - 14 November 2019 - 12:41am

Add-on module for the wonderful rabbit_hole module, modifying all links to the rabbit_hole'd entity accordingly to the rabbit_hole settings:

Implemented link behaviours: Access denied:

No implementation yet. Eventually remove the link entirely? Discuss use-cases in this issue: [#TODO]

Show page:

No change required.

Page not found:

No implementation yet. Eventually remove the link entirely? Discuss use-cases in this issue: [#TODO]

Categories: Drupal

Flood IP Exception

New Drupal Modules - 13 November 2019 - 10:52pm
Categories: Drupal

heykarthikwithu: Drupal core SimpleTest module is deprecated

Planet Drupal - 13 November 2019 - 9:44pm
Drupal core SimpleTest module is deprecated

The SimpleTest module has been deprecated in Drupal 8, and will be removed in Drupal 9. Production sites should never have SimpleTest module installed since it is a tool for development only.

karthikkumardk Thursday, 14 November 2019 - 11:14:32 IST
Categories: Drupal


New Drupal Modules - 13 November 2019 - 9:01pm
Categories: Drupal What happens when the Drupal Security Team marks a module as unsupported?

Planet Drupal - 13 November 2019 - 6:44pm

You may have noticed that today the Drupal Security Team marked 16 modules as unsupported, due to the module maintainer not fixing a reported security vulnerability after a sufficiently long period of time.

Among those modules, there were a few very popular ones like Admininistration Views and Nodequeue, which have have reported ~118k and ~40k sites using them, respectively.

Everytime a popular module is unsupported, there's a certain amount of panic and uncertainty, so I wanted to address that in this article, both for the Drupal community at large and for our customers in particular, because we promise to deploy security updates the same day they are released.

Read more to see our perspective!

Categories: Drupal

PreviousNext: PreviousNext's Open Source Contribution Policies and Initiatives for the Drupal Community

Planet Drupal - 13 November 2019 - 6:03pm

PreviousNext builds open source digital platforms for large scale customers, primarily based on Drupal and hosted using Kubernetes, two of the world’s biggest open source projects. With our business reliant on the success of these open source projects, our company is committed to contributing where we can in relation to our relatively small size. We get a lot of questions about how we do this, so are happy to share our policies so that other organisations might adopt similar approaches.

by Owen Lansbury / 14 November 2019

We learned early on in the formation of PreviousNext that developers who are passionate and engaged in open source projects usually make great team members, so wanted to create a work environment where they could sustain this involvement. 

The first step was to determine how much billable work on client projects our developers needed to achieve in order for PreviousNext to be profitable and sustainable. The figure we settled on was 80%, or 32 hrs per week of billable hours of a full time week as the baseline. Team members then self manage their availability to fulfil their billable hours and can direct up to 20% of their remaining paid availability to code contribution or other community volunteering activities. 

From a project management perspective, our team members are not allowed to be scheduled on billable work more than 80% of their time, which is then factored into our Agile sprint planning and communicated to clients. If certain team members contribute more billable hours in a given week, this just accelerates how many tickets we can complete in a Sprint.

If individual team members aren’t involved or interested in contribution, we expect their billable hours rate to be higher in line with more traditional companies. We don’t mandate that team members use their 20% time for contribution, but find that the majority do due to the benefits it gives them outside their roles. 

These benefits include:

  • Learning and maintaining best-practice development skills based on peer review by other talented developers in the global community.
  • Developing leadership and communication skills with diverse and distributed co-contributors from many different cultures and backgrounds.
  • Staying close to and often being at the forefront of new initiatives in Drupal, whether it be as a core code contributor or maintaining key modules that get used by hundreds of thousands of people. For example, the Video Embed Field that Sam Becker co-maintains is used on 123,487 websites and has been downloaded a staggering 1,697,895 times at the time of publishing. That's some useful code!  
  • Developing close working relationships with many experienced and talented developers outside PreviousNext. In addition to providing mentoring and training for our team, these relationships pay dividends when we can open communication channels with people responsible for specific code within the Drupal ecosystem.
  • Building their own profiles within the community and being considered trusted developers in their own right by demonstrating a proven track record. After all, it's demonstrated work rather than the CV that matters most. This often leads to being selected to provide expert talks at conferences and obviously makes them highly desirable employees should they ever move on from PreviousNext.
  • If our team members do get selected as speakers at international Drupal events, PreviousNext funds their full attendance costs and treats their time away as normal paid hours.
  • Working on non-client work on issues that interest them, such as emerging technologies, proof of concepts, or just an itch they need to scratch. We never direct team members that they should be working on specific issues in their contribution time.

All of these individual benefits provide clear advantages to PreviousNext as a company, ensuring our team maintains an extremely high degree of experience and elevating our company’s profile through Drupal’s contribution credit system. This has resulted in PreviousNext being consistently ranked in the top 5 companies globally that contribute code to Drupal off the back of over 1,000 hours of annual code contribution.

In addition to this 20% contribution time, we also ensure that most new modules we author or patch during client projects are open sourced. Our clients are aware that billable time during sprints will go towards this and that they will also receive contribution credit on as the sponsor of the contributions. The benefits to clients of this approach include:

  • Open sourced modules they use and contribute to will be maintained by many other people in the Drupal community. This ensures a higher degree of code stability and security and means that if PreviousNext ceases to be engaged the modules can continue to be maintained either by a new vendor, their internal team or the community at large.
  • Clients can point to their own contribution credits as evidence of being committed Drupal community supporters in their own right. This can be used as a key element in recruitment if they start hiring their own internal Drupal developers.

Beyond code contributions, PreviousNext provides paid time to volunteer on organising Drupal events, sit on community committees, run free training sessions and organise code sprints. This is then backed by our financial contributions to sponsoring events and the Drupal Association itself.

None of this is rocket science, but as a company reliant on open source software we view these contribution policies and initiatives as a key pillar in ensuring PreviousNext's market profile is maintained and the Drupal ecosystem for our business to operate in remains healthy. 

We're always happy to share insights into how your own organisation might adopt similar approaches, so please get in touch if you'd like to know more.

Tagged Drupal Community, Core contribution
Categories: Drupal


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