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Appnovation Technologies: Simple Website Approach Using a Headless CMS: Part 1

Planet Drupal - 6 February 2019 - 12:00am
Simple Website Approach Using a Headless CMS: Part 1 I strongly believe that the path for innovation requires a mix of experimentation, sweat, and failure. Without experimenting with new solutions, new technologies, new tools, we are limiting our ability to improve, arresting our potential to be better, to be faster, and sadly ensuring that we stay rooted in systems, processes and...
Categories: Drupal

Kalamuna Blog: Drupalistas Spent Our Entire Swag Budget. Where did the Money Go?

Planet Drupal - 22 May 2018 - 3:09pm
Drupalistas Spent Our Entire Swag Budget. Where did the Money Go? Shannon O'Malley Tue, 05/22/2018 - 15:09

This April at DrupalCon Nashville, in addition to wanting to meet colleagues and soak up the great talks, we wanted to create a forum for the international Drupal community to do good. That’s why we used our sponsor booth wall as a space for attendees to promote nonprofits that work for causes that matter to them.

Categories Articles Community Drupal Nonprofits Author Shannon O'Malley
Categories: Drupal

New Releases Available For Avatars of War

Tabletop Gaming News - 22 May 2018 - 2:00pm
It might be called the Empire of Men, but there’s some kick-ass women lining up on the battlefield, too. This month’s releases from Avatars of War include the Warrior Priestess and Sunna of Sonnstahl. To celebrate these ladies’ arrival, everything for the Empire of Men faction is on sale for 15% off this week. From […]
Categories: Game Theory & Design

Rebel Minis Releases Qwik: A Game of the Wastelands

Tabletop Gaming News - 22 May 2018 - 1:00pm
Rebel Minis is pleased to announce that they’ve released Qwik: A Game of the Wastelands. It’s a new fantasy sports game set in a post-apocalyptic world. Hey, when not running away from nuclear mutants, you still wanna just play around some, right? Grab the dog skull and get in there! From the announcement: Rebel Minis […]
Categories: Game Theory & Design

Initiative Magazine issue 11 Out Now

Tabletop Gaming News - 22 May 2018 - 12:00pm
When you want to fill your day with gaming, a gaming magazine is a perfect way to do so. In this instance, we have the 11th issue of Initiative Magazine. It’s loaded with articles on such items as Gangs of Rome, the continuation of their RPG adventure, and a look at games like the Batman […]
Categories: Game Theory & Design

Podcast Radio

Tabletop Gaming News - 22 May 2018 - 11:00am
Monday’s gone. Tuesday is upon us. The work week will hopefully go by quickly, as it’s a 3-day weekend coming up. Of course, I’m excited about any weekend, but a 3-day is just that much better. To help speed things along, I’m gonna be going with some gaming podcasts while I work on proofing rulebooks […]
Categories: Game Theory & Design

Data Policy

New Drupal Modules - 22 May 2018 - 10:28am

The Data Policy module helps site owners or administrators with informing their users about which (personal) data is collected.

Next to providing functionality for informing users it also has the ability to add a data policy. It can be configured that users are prompted to accept the latest active data policy.

Categories: Drupal

Battlefront Posts UK Open Day Info, Previews Exclusive Mini

Tabletop Gaming News - 22 May 2018 - 10:00am
Battlefront’s UK Open Day is coming up next month. It’s a chance to go out and hang out with the game designers, ask them questions, learn all about what they’ve got planned for their different games, and pick up a sweet exclusive figure. Everyone loves exclusive figures, and this one rocks! Have a peek for […]
Categories: Game Theory & Design

UI Patterns Block

New Drupal Modules - 22 May 2018 - 9:02am

A simple module that allows UI patterns previews to be exposed as blocks. To use, install the module and visit the blocks page. Click "Place block" by a region of your choice, select the UI Patterns block and then select the desired pattern preview to render.

Categories: Drupal

Mordenkainen’s Tome of Foes Up On Roll20

Tabletop Gaming News - 22 May 2018 - 9:00am
Roll20 is the perfect way to play RPGs with your friends all over the world, online, in real time. And they’re making sure that you get the latest books available for the most popular RPGs as soon as possible. As such, they’ve got Mordenkainen’s Tome of Foes available for purchase and support on their site. […]
Categories: Game Theory & Design

How Startups Are Keeping Innovation Alive in the Social Casino Sector - by Daniel Kashmir

Gamasutra.com Blogs - 22 May 2018 - 8:54am
All of the money being poured into the social casino space should have made it more difficult for small, independent studios to compete. Instead, these startups are thriving by finding ways to keep innovating on the genre.
Categories: Game Theory & Design

Cuzzle

New Drupal Modules - 22 May 2018 - 8:37am

Cuzzle is a PHP library that formats Guzzle HTTP requests as a cURL command. With this module, all outbound HTTP requests are logged in a way that can be copied and run locally.

Categories: Drupal

Fantasy Flight Previews Actions in X-Wing

Tabletop Gaming News - 22 May 2018 - 8:00am
The X-Wing Miniatures Game is getting its first new edition. Obviously, being the popular game that it is, people like how the game works. But that doesn’t meant here’s not room for improvement and change. In this preview, we get a look at how Actions work in the game. Are they exactly the same as […]
Categories: Game Theory & Design

Game Design Beyond Screens & Joysticks - Game Interaction Loop (2/5) - by Tatiana Vilela dos Santos

Gamasutra.com Blogs - 22 May 2018 - 7:12am
Tatiana Vilela dos Santos is an indie game designer and digital artist. She makes games with unique physical interfaces and new technologies, all part of her interactive multimedia project MechBird. She gave in March 2018 a 60 minutes long talk at the GDC
Categories: Game Theory & Design

Five Productivity Tips for Solo Devs - by Shane Neville

Gamasutra.com Blogs - 22 May 2018 - 7:10am
Working solo is hard. Procrastination, distraction and lack of motivation can destroy a project. Here are five simple tips to help solo developers stay productive and finish their games.
Categories: Game Theory & Design

What’s New in Unity 2018.1 Beta? - by Dr. Michael Garbade

Gamasutra.com Blogs - 22 May 2018 - 7:10am
The 4 main new features introduced in Unity 2018.1 beta are Scriptable Render Pipelines (SRP), Shader Graph, the C# Job System, and Particle System Improvements.
Categories: Game Theory & Design

How we were able to offer a free EARTHLOCK upgrade to all customers - by Bendik Stang

Gamasutra.com Blogs - 22 May 2018 - 7:05am
This is a post about how we finally were able to ensure that all our customers who bought the initial version could get the new extended game for free.
Categories: Game Theory & Design

How To Create An Indie Game Whilst Holding Down A 10 Hour A Day Job, Being A Husband And Father – Part 3 - by Stavros Pilatis

Gamasutra.com Blogs - 22 May 2018 - 7:03am
The third part in a series where I dicuss how I created, GLO, my first commercial game and released it to Steam in 3 months, whilst also juggling being a father, holiding down a 10 hour a day job and taking part in a fitness transformation competition.
Categories: Game Theory & Design

Group Pathfinding & Movement in RTS Style Games - by Andrew Erridge

Gamasutra.com Blogs - 22 May 2018 - 7:02am
A practical approach to problems making group movement feel good and coordinated in an RTS style game.
Categories: Game Theory & Design

How Hard is Too Hard? - by No Moss Studios

Gamasutra.com Blogs - 22 May 2018 - 7:02am
Reuben from No Moss Studios talks about how the decisions that went into balancing a game that was intentionally trying to be hard. Where is the line between hard and frustrating?
Categories: Game Theory & Design

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